ScummVM API documentation
Saga2::SpecificActorTarget Member List

This is the complete list of members for Saga2::SpecificActorTarget, including all inherited members.

actor(GameWorld *world, const TilePoint &tp) const (defined in Saga2::SpecificActorTarget)Saga2::SpecificActorTargetvirtual
actor(GameWorld *world, const TilePoint &tp, TargetActorArray &taa) const (defined in Saga2::SpecificActorTarget)Saga2::SpecificActorTargetvirtual
archiveSize() const (defined in Saga2::SpecificActorTarget)Saga2::SpecificActorTargetvirtual
clone(void *mem) const (defined in Saga2::SpecificActorTarget)Saga2::SpecificActorTargetvirtual
getTargetActor() const (defined in Saga2::SpecificActorTarget)Saga2::SpecificActorTargetinline
getType() const (defined in Saga2::SpecificActorTarget)Saga2::SpecificActorTargetvirtual
isActorTarget() const (defined in Saga2::ActorTarget)Saga2::ActorTargetvirtual
isObjectTarget() const (defined in Saga2::ObjectTarget)Saga2::ObjectTargetvirtual
isTarget(Actor *testActor) const (defined in Saga2::SpecificActorTarget)Saga2::SpecificActorTargetvirtual
isTarget(GameObject *testObj) const (defined in Saga2::ActorTarget)Saga2::ActorTargetvirtual
object(GameWorld *world, const TilePoint &tp) const (defined in Saga2::SpecificActorTarget)Saga2::SpecificActorTargetvirtual
object(GameWorld *world, const TilePoint &tp, TargetObjectArray &toa) const (defined in Saga2::SpecificActorTarget)Saga2::SpecificActorTargetvirtual
operator new(size_t, void *p) (defined in Saga2::Target)Saga2::Targetinline
operator!=(const Target &t) const (defined in Saga2::Target)Saga2::Targetinline
operator==(const Target &t) const (defined in Saga2::SpecificActorTarget)Saga2::SpecificActorTargetvirtual
size() const (defined in Saga2::SpecificActorTarget)Saga2::SpecificActorTargetvirtual
SpecificActorTarget(Actor *actor_) (defined in Saga2::SpecificActorTarget)Saga2::SpecificActorTargetinline
SpecificActorTarget(Common::SeekableReadStream *stream) (defined in Saga2::SpecificActorTarget)Saga2::SpecificActorTarget
where(GameWorld *world, const TilePoint &tp) const (defined in Saga2::SpecificActorTarget)Saga2::SpecificActorTargetvirtual
where(GameWorld *world, const TilePoint &tp, TargetLocationArray &tla) const (defined in Saga2::SpecificActorTarget)Saga2::SpecificActorTargetvirtual
write(Common::MemoryWriteStreamDynamic *out) const (defined in Saga2::SpecificActorTarget)Saga2::SpecificActorTargetvirtual
~Target() (defined in Saga2::Target)Saga2::Targetinlinevirtual