ScummVM API documentation
map.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on original Sfinx source code
24  * Copyright (c) 1994-1997 Janusz B. Wisniewski and L.K. Avalon
25  */
26 
27 #ifndef CGE2_MAP_H
28 #define CGE2_MAP_H
29 
30 #include "cge2/vga13h.h"
31 
32 namespace CGE2 {
33 
34 #define kMapGrid 4
35 #define kMapMask (~(kMapGrid - 1))
36 
37 class Map {
38  CGE2Engine *_vm;
39  Common::Array<V2D> _container;
40 
41  int convertCoord(int coord);
42  int nextNum(char *currPos);
43 public:
44  Map(CGE2Engine *vm);
45  ~Map();
46  void clear();
47  void load(int scene);
48  int size();
49  V2D *getCoord(int idx);
50 };
51 
52 } // End of namespace CGE2
53 
54 #endif // CGE2_MAP_H
Definition: cge2.h:140
Definition: array.h:52
Definition: vga13h.h:94
Definition: bitmap.h:33
Definition: map.h:37