ScummVM API documentation
subtitle_card.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on Wintermute Engine
24  * http://dead-code.org/redir.php?target=wme
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_SUBTITLECARD_H
29 #define WINTERMUTE_SUBTITLECARD_H
30 
31 #include "common/str.h"
32 
33 namespace Wintermute {
34 
35 class BaseGame;
36 
37 class SubtitleCard {
38 public:
39  SubtitleCard(BaseGame *inGame, const Common::String &text, const uint &startFrame, const uint &endFrame);
40  uint32 getEndFrame() const;
41  uint32 getStartFrame() const;
42  Common::String getText() const;
43 private:
44  BaseGame *_gameRef;
45  uint32 _endFrame;
46  uint32 _startFrame;
47  Common::String _text;
48 };
49 
50 } // End of namespace Wintermute
51 
52 #endif
Definition: base_game.h:75
Definition: str.h:59
Definition: subtitle_card.h:37
Definition: achievements_tables.h:27