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void | nuke () |
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void | setResourceCounter (byte counter) |
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byte | getResourceCounter () const |
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void | lock () |
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void | unlock () |
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bool | isLocked () const |
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void | setModified () |
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bool | isModified () const |
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void | setOffHeap () |
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void | setOnHeap () |
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bool | isOffHeap () const |
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◆ _address
byte* Scumm::ResourceManager::Resource::_address |
Pointer to the data contained in this resource
◆ _size
uint32 Scumm::ResourceManager::Resource::_size |
Size of this resource, i.e. of the data contained in it.
◆ _flags
byte Scumm::ResourceManager::Resource::_flags |
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protected |
The uppermost bit indicates whether the resources is locked. The lower 7 bits contain a counter. This counter measures roughly how old the resource is; it starts out with a count of 1 and can go as high as 127. When memory falls low resp. when the engine decides that it should throw out some unused stuff, then it begins by removing the resources with the highest counter (excluding locked resources and resources that are known to be in use).
◆ _status
byte Scumm::ResourceManager::Resource::_status |
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protected |
The status of the resource. Currently only one bit is used, which indicates whether the resource is modified.
◆ _roomno
byte Scumm::ResourceManager::Resource::_roomno |
The id of the room (resp. the disk) the resource is contained in.
◆ _roomoffs
uint32 Scumm::ResourceManager::Resource::_roomoffs |
The offset (in bytes) where the data for this resources can be found in the game data file(s), relative to the start of the room the resource is contained in.
A value of RES_INVALID_OFFSET indicates a resources that is not contained in the game data files.
The documentation for this class was generated from the following file: