ScummVM API documentation
renderobjectptr.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on Broken Sword 2.5 engine
24  *
25  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
26  *
27  * Licensed under GNU GPL v2
28  *
29  */
30 
31 #ifndef SWORD25_RENDER_OBJECT_PTR_H
32 #define SWORD25_RENDER_OBJECT_PTR_H
33 
34 // -----------------------------------------------------------------------------
35 // Includes
36 // -----------------------------------------------------------------------------
37 
38 #include "sword25/kernel/common.h"
39 #include "sword25/gfx/renderobjectregistry.h"
40 
41 namespace Sword25 {
42 
43 class RenderObject;
44 
45 template<class T>
47 public:
48  RenderObjectPtr() : _handle(0) {}
49 
50  RenderObjectPtr(uint handle) : _handle(handle) {}
51 
52  T *operator->() const {
53  return static_cast<T *>(RenderObjectRegistry::instance().resolveHandle(_handle));
54  }
55 
56  bool operator==(const RenderObjectPtr<T> & other) {
57  return _handle == other._handle;
58  }
59 
60  bool isValid() const {
61  return RenderObjectRegistry::instance().resolveHandle(_handle) != 0;
62  }
63 
64  void erase() {
65  delete static_cast<T *>(RenderObjectRegistry::instance().resolveHandle(_handle));
66  _handle = 0;
67  }
68 
69 private:
70  uint _handle;
71 };
72 
73 } // End of namespace Sword25
74 
75 #endif
Definition: renderobjectptr.h:46
Definition: console.h:27