ScummVM API documentation
motor.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TWP_MOTOR_H
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#define TWP_MOTOR_H
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#include "math/vector2d.h"
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#include "twp/camera.h"
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#include "twp/util.h"
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#include "twp/lip.h"
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namespace
Twp
{
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template
<
typename
T>
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struct
Tween
{
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public
:
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Tween
(T f, T t,
float
d,
InterpolationMethod
im)
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: frm(f), to(t), delta(t - f), duration(d), value(f), easing_f(easing(im.kind)), swing(im.swing), loop(im.loop) {
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}
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bool
running() {
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if
(swing || loop) {
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return
true
;
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}
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return
elapsed < duration;
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}
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void
update(
float
el) {
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if
(enabled && running()) {
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elapsed += el;
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float
f =
CLIP
(elapsed / duration, 0.0f, 1.0f);
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if
(!dir_forward)
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f = 1.0f - f;
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if
((elapsed > duration) && (swing || loop)) {
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elapsed = elapsed - duration;
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if
(swing)
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dir_forward = !dir_forward;
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}
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if
(easing_f.func) {
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f = easing_f.func(f);
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value = frm + delta * f;
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}
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}
else
{
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value = to;
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}
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}
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T current()
const
{
return
value; }
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public
:
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T frm, to, delta;
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float
elapsed = 0.f;
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float
duration = 0.f;
// duration in ms
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T value;
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EasingFunc_t
easing_f;
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bool
enabled =
true
;
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bool
dir_forward =
true
;
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bool
swing =
false
;
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bool
loop =
false
;
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};
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class
Motor
{
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public
:
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virtual
~
Motor
() {}
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virtual
void
disable() {
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_enabled =
false
;
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}
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virtual
bool
isEnabled()
const
{
return
_enabled; }
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void
update(
float
elapsed);
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protected
:
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virtual
void
onUpdate(
float
elapsed) = 0;
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protected
:
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bool
_enabled =
true
;
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};
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class
Object
;
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class
OffsetTo
:
public
Motor
{
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public
:
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virtual
~
OffsetTo
();
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OffsetTo
(
float
duration,
Common::SharedPtr<Object>
obj,
const
Math::Vector2d &pos,
InterpolationMethod
im);
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private
:
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virtual
void
onUpdate(
float
elasped)
override
;
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private
:
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Common::SharedPtr<Object>
_obj;
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Tween<Math::Vector2d>
_tween;
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};
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class
MoveTo
:
public
Motor
{
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public
:
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virtual
~
MoveTo
();
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MoveTo
(
float
duration,
Common::SharedPtr<Object>
obj,
const
Math::Vector2d &pos,
InterpolationMethod
im);
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private
:
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virtual
void
onUpdate(
float
elasped)
override
;
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private
:
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Common::SharedPtr<Object>
_obj;
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Tween<Math::Vector2d>
_tween;
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};
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class
AlphaTo
:
public
Motor
{
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public
:
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virtual
~
AlphaTo
();
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AlphaTo
(
float
duration,
Common::SharedPtr<Object>
obj,
float
to,
InterpolationMethod
im);
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private
:
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virtual
void
onUpdate(
float
elasped)
override
;
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private
:
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Common::SharedPtr<Object>
_obj;
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Tween<float>
_tween;
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};
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class
Node
;
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class
RotateTo
:
public
Motor
{
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public
:
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virtual
~
RotateTo
();
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RotateTo
(
float
duration,
Node
*obj,
float
to,
InterpolationMethod
im);
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private
:
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virtual
void
onUpdate(
float
elasped)
override
;
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private
:
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Node
*_node =
nullptr
;
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Tween<float>
_tween;
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};
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class
RoomRotateTo
:
public
Motor
{
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public
:
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virtual
~
RoomRotateTo
();
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RoomRotateTo
(
Common::SharedPtr<Room>
room,
float
to);
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private
:
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virtual
void
onUpdate(
float
elasped)
override
;
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private
:
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Common::SharedPtr<Room>
_room;
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Tween<float>
_tween;
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};
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class
ScaleTo
:
public
Motor
{
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public
:
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virtual
~
ScaleTo
();
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ScaleTo
(
float
duration,
Node
*node,
float
to,
InterpolationMethod
im);
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private
:
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virtual
void
onUpdate(
float
elasped)
override
;
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private
:
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Node
*_node =
nullptr
;
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Tween<float>
_tween;
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};
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class
Shake
:
public
Motor
{
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public
:
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virtual
~
Shake
();
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Shake
(
Node
*node,
float
amount);
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private
:
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virtual
void
onUpdate(
float
elasped)
override
;
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private
:
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Node
*_node =
nullptr
;
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float
_amount = 0.f;
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float
_shakeTime = 0.f;
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float
_elapsed = 0.f;
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};
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class
OverlayTo
:
public
Motor
{
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public
:
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virtual
~
OverlayTo
();
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OverlayTo
(
float
duration,
Common::SharedPtr<Room>
room,
const
Color
&to);
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virtual
void
onUpdate(
float
elapsed)
override
;
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private
:
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Common::SharedPtr<Room>
_room;
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Color
_to;
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Tween<Color>
_tween;
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};
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class
ReachAnim
:
public
Motor
{
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public
:
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virtual
~
ReachAnim
();
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ReachAnim
(
Common::SharedPtr<Object>
actor,
Common::SharedPtr<Object>
obj);
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virtual
void
onUpdate(
float
elasped)
override
;
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private
:
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void
playReachAnim();
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private
:
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Common::SharedPtr<Object>
_actor;
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Common::SharedPtr<Object>
_obj;
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int
_state = 0;
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float
_elapsed = 0.f;
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};
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enum
WalkToState {
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kWalking,
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kArrived,
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kReach
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};
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class
WalkTo
:
public
Motor
{
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public
:
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WalkTo
(
Common::SharedPtr<Object>
obj,
const
Math::Vector2d &dest,
int
facing = 0);
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void
disable()
override
;
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const
Common::Array<Math::Vector2d>
&getPath()
const
{
return
_path; }
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private
:
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void
actorArrived();
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void
onUpdate(
float
elapsed)
override
;
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private
:
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Common::SharedPtr<Object>
_obj;
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Common::Array<Math::Vector2d>
_path;
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int
_facing = 0;
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float
_wsd;
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WalkToState _state = kWalking;
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};
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class
TextNode
;
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class
TalkingBase
:
public
Motor
{
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protected
:
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TalkingBase
(
Common::SharedPtr<Object>
actor,
float
duration);
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public
:
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virtual
~
TalkingBase
() {}
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protected
:
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Common::String
talkieKey();
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int
onTalkieId(
int
id
);
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int
loadActorSpeech(
const
Common::String
&name);
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void
setDuration(
const
Common::String
&text);
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float
getTalkSpeed()
const
;
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protected
:
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Common::SharedPtr<Object>
_actor;
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float
_duration = 0.f;
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float
_elapsed = 0.f;
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};
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// Creates a talking animation for a specified object.
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class
Talking
:
public
TalkingBase
{
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public
:
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Talking
(
Common::SharedPtr<Object>
obj,
const
Common::StringArray
&texts,
const
Color
&color);
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virtual
~
Talking
() {}
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void
append(
const
Common::StringArray
&texts,
const
Color
&color);
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virtual
void
onUpdate(
float
elapsed)
override
;
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virtual
void
disable()
override
;
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private
:
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void
say(
const
Common::String
&text);
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private
:
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Common::SharedPtr<TextNode>
_node;
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Lip
_lip;
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Color
_color;
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Common::StringArray
_texts;
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};
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class
SayLineAt
:
public
TalkingBase
{
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public
:
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SayLineAt
(
const
Math::Vector2d &pos,
const
Color
&color,
Common::SharedPtr<Object>
actor,
float
duration,
const
Common::String
&text);
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virtual
~
SayLineAt
() {}
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virtual
void
onUpdate(
float
elapsed)
override
;
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virtual
void
disable()
override
;
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private
:
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void
say(
const
Common::String
&text);
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private
:
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const
Math::Vector2d _pos;
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Color
_color;
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Common::String
_text;
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Common::SharedPtr<TextNode>
_node;
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};
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class
Jiggle
:
public
Motor
{
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public
:
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Jiggle
(
Node
*node,
float
amount);
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virtual
~
Jiggle
();
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private
:
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virtual
void
onUpdate(
float
elapsed)
override
;
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private
:
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Node
*_node =
nullptr
;
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float
_amount = 0.f;
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float
_jiggleTime = 0.f;
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};
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class
MoveCursorTo
:
public
Motor
{
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public
:
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MoveCursorTo
(
const
Math::Vector2d &pos,
float
time);
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virtual
~
MoveCursorTo
() {}
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private
:
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virtual
void
onUpdate(
float
elapsed)
override
;
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private
:
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Tween<Math::Vector2d>
_tween;
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Math::Vector2d _pos;
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};
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}
// namespace Twp
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#endif
Twp::MoveTo
Definition:
motor.h:111
Common::String
Definition:
str.h:59
Twp::Jiggle
Definition:
motor.h:308
Twp::ScaleTo
Definition:
motor.h:164
Twp::TalkingBase
Definition:
motor.h:249
Common::Array< Math::Vector2d >
Twp::EasingFunc_t
Definition:
easing.h:33
Twp::OverlayTo
Definition:
motor.h:192
CLIP
T CLIP(T v, T amin, T amax)
Definition:
util.h:65
Twp::Tween
Definition:
motor.h:34
Twp::AlphaTo
Definition:
motor.h:124
Twp::Lip
Definition:
lip.h:41
Twp::Talking
Definition:
motor.h:270
Twp::Color
Definition:
gfx.h:35
Twp::TextNode
Definition:
scenegraph.h:200
Twp::OffsetTo
Definition:
motor.h:98
Twp::WalkTo
Definition:
motor.h:228
Twp::Object
Definition:
object.h:115
Twp::Motor
Definition:
motor.h:81
Twp::ReachAnim
Definition:
motor.h:205
Twp::InterpolationMethod
Definition:
easing.h:46
Twp::Node
Definition:
scenegraph.h:41
Twp::RoomRotateTo
Definition:
motor.h:151
Common::SharedPtr
Definition:
ptr.h:159
Twp::Shake
Definition:
motor.h:177
Twp::SayLineAt
Definition:
motor.h:290
Twp::RotateTo
Definition:
motor.h:138
Twp
Definition:
achievements_tables.h:27
Twp::MoveCursorTo
Definition:
motor.h:322
engines
twp
motor.h
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