ScummVM API documentation
dynamicbitmap.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on Broken Sword 2.5 engine
24  *
25  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
26  *
27  * Licensed under GNU GPL v2
28  *
29  */
30 
31 #ifndef SWORD25_DYNAMIC_BITMAP_H
32 #define SWORD25_DYNAMIC_BITMAP_H
33 
34 #include "sword25/kernel/common.h"
35 #include "sword25/gfx/bitmap.h"
36 #include "sword25/gfx/image/renderedimage.h"
37 
38 #include "common/ptr.h"
39 
40 namespace Sword25 {
41 
42 class DynamicBitmap : public Bitmap {
43  friend class RenderObject;
44 
45 public:
46  ~DynamicBitmap() override;
47 
48  uint getPixel(int x, int y) const override;
49 
50  bool setContent(const byte *pixeldata, uint size, uint offset, uint stride) override;
51 
52  bool isScalingAllowed() const override;
53  bool isAlphaAllowed() const override;
54  bool isColorModulationAllowed() const override;
55  bool isSetContentAllowed() const override;
56 
57  bool persist(OutputPersistenceBlock &writer) override;
58  bool unpersist(InputPersistenceBlock &reader) override;
59 
60 protected:
61  bool doRender(RectangleList *updateRects) override;
62 
63 private:
64  DynamicBitmap(RenderObjectPtr<RenderObject> parentPtr, uint width, uint height);
65  DynamicBitmap(InputPersistenceBlock &reader, RenderObjectPtr<RenderObject> parentPtr, uint handle);
66 
67  bool createRenderedImage(uint width, uint height);
68 
70 };
71 
72 } // End of namespace Sword25
73 
74 #endif
bool doRender(RectangleList *updateRects) override
Einschubmethode, die den tatsächlichen Redervorgang durchführt.
bool setContent(const byte *pixeldata, uint size, uint offset, uint stride) override
Füllt den Inhalt des Bildes mit Pixeldaten.
Definition: renderobjectptr.h:46
Definition: microtiles.h:38
Definition: ptr.h:572
Definition: console.h:27
Definition: inputpersistenceblock.h:40
Dieses ist die Klasse die sämtliche sichtbaren Objekte beschreibt.
Definition: renderobject.h:72
Definition: dynamicbitmap.h:42
uint getPixel(int x, int y) const override
Liest einen Pixel des Bildes.
Definition: outputpersistenceblock.h:39
Definition: bitmap.h:40