ScummVM API documentation
command_bar.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NUVIE_CORE_COMMAND_BAR_H
23 #define NUVIE_CORE_COMMAND_BAR_H
24 
25 #include "ultima/shared/std/string.h"
26 #include "ultima/nuvie/gui/widgets/gui_widget.h"
27 #include "ultima/nuvie/misc/call_back.h"
28 
29 namespace Ultima {
30 namespace Nuvie {
31 
32 class NuvieIO;
33 class Events;
34 class Game;
35 class GUI_Button;
36 class GUI_CallBack;
37 class Font;
38 class U6Shape;
39 
40 #define COMMANDBAR_USE_BUTTON 1
41 #define COMMANDBAR_ACTION_BUTTON 3
42 
43 /* U6 command buttons.
44  * [Attack][Cast][Talk][Look][Get][Drop][Move][Use][Rest][Combat]
45  * Left click: New action if none is pending.
46  * Right click: Set default action.
47  * Information: [A]M-DD-YYYY Wind: W[B]
48  */
49 class CommandBar: public GUI_Widget, public CallBack {
50 protected:
51  Game *game;
52  Events *event;
53  Font *font;
54  Tile *icon[13];
55  U6Shape *background; // used to display the WoU command bar backgrounds
56 
57  U6Shape *lever_up; // The lever in the up state (MD only)
58  U6Shape *lever_down; // The lever in the down state (MD only)
59 
60  sint8 selected_action; // underlined icon (-1 = none)
61  sint8 active_action_num; // the last action that was activated (for MD levers)
62  bool combat_mode; // state of combat icon
63  Std::string wind; // wind direction
64  void fill_square(uint8 pal_index);
65 
66  uint8 bg_color, font_color;
67  uint16 offset;
68 
69  virtual void display_information();
70  virtual GUI_status hit(uint8 num);
71 
72 public:
73  CommandBar();
74  CommandBar(Game *g);
75  ~CommandBar() override;
76  virtual bool init_buttons();
77 
78  void Display(bool full_redraw) override;
79  GUI_status MouseDown(int x, int y, Shared::MouseButton button) override;
80  void update() {
81  update_display = true;
82  }
83 
84  void select_action(sint8 activate);
85  void set_combat_mode(bool mode);
86 // void set_wind(Std::string dir) { wind = dir; update_display = true; }
87  void set_selected_action(sint8 action) {
88  selected_action = action;
89  update_display = true;
90  }
91  bool try_selected_action(sint8 command_num = -1);
92  sint8 get_selected_action() const {
93  return selected_action;
94  }
95 
96  // Called when a mode is being changed from here
97  // *or* keyboard - so MD can update levers
98  void on_new_action(EventMode action);
99 
100  GUI_status callback(uint16 msg, GUI_CallBack *caller, void *data) override {
101  return GUI_PASS;
102  }
103  uint16 callback(uint16 msg, CallBack *caller, void *data) override;
104  bool load(NuvieIO *objlist);
105  bool save(NuvieIO *objlist);
106  bool drag_accept_drop(int x, int y, int message, void *data) override; // needed for !orig_style
107  void drag_perform_drop(int x, int y, int message, void *data) override; // needed for !orig_style
108 };
109 
110 } // End of namespace Nuvie
111 } // End of namespace Ultima
112 
113 #endif
Definition: gui_widget.h:38
Definition: events.h:183
Definition: u6_shape.h:47
Definition: detection.h:27
Definition: call_back.h:50
Definition: string.h:30
Definition: command_bar.h:49
Definition: tile_manager.h:113
Definition: nuvie_io.h:32
Definition: game.h:73
Definition: font.h:42
Definition: gui_callback.h:31