ScummVM API documentation
riddlepuzzle.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NANCY_ACTION_RIDDLEPUZZLE_H
23 #define NANCY_ACTION_RIDDLEPUZZLE_H
24 
25 #include "engines/nancy/action/actionrecord.h"
26 
27 namespace Nancy {
28 
29 struct RiddlePuzzleData;
30 
31 namespace Action {
32 
34 public:
35  enum SolveState { kWaitForSound, kNotSolved, kFailed, kSolvedOne, kSolvedAll };
37  virtual ~RiddlePuzzle();
38 
39  void init() override;
40 
41  void readData(Common::SeekableReadStream &stream) override;
42  void execute() override;
43  void onPause(bool paused) override;
44  void handleInput(NancyInput &input) override;
45 
46 protected:
47  struct Riddle {
48  Common::String text;
49  SoundDescription sound;
51  SceneChangeWithFlag sceneIncorrect;
52  SoundDescription soundIncorrect;
53  SceneChangeWithFlag sceneCorrect;
54  SoundDescription soundCorrect;
55  };
56 
57  Common::String getRecordTypeName() const override { return "RiddlePuzzle"; }
58  bool isViewportRelative() const override { return true; }
59 
60  void drawText();
61 
62  uint16 _viewportTextFontID = 0;
63  uint16 _textboxTextFontID = 0;
64  Time _cursorBlinkTime;
65  SoundDescription _typeSound;
66  SoundDescription _eraseSound;
67  SoundDescription _enterSound;
68  SceneChangeWithFlag _successSceneChange;
69  SoundDescription _successSound;
70  SceneChangeWithFlag _exitSceneChange;
71  SoundDescription _exitSound;
72  Common::Rect _exitHotspot;
73  Common::Array<Riddle> _riddles;
74 
75  Time _nextBlinkTime;
76  SolveState _solveState = kWaitForSound;
77  bool _playerHasHitReturn = false;
78  Common::String _playerInput;
79  uint _riddleID = 0;
80  RiddlePuzzleData *_puzzleState = nullptr;
81 };
82 
83 } // End of namespace Action
84 } // End of namespace Nancy
85 
86 #endif // NANCY_ACTION_RIDDLEPUZZLE_H
Definition: str.h:59
Definition: time.h:30
Definition: rect.h:144
Definition: stream.h:745
Definition: riddlepuzzle.h:47
Definition: input.h:41
Definition: commontypes.h:171
Definition: actionrecord.h:149
Definition: puzzledata.h:82
Definition: commontypes.h:254
Definition: actionmanager.h:32
Definition: riddlepuzzle.h:33