ScummVM API documentation
portrait_se.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef NUVIE_PORTRAIT_PORTRAIT_SE_H
23#define NUVIE_PORTRAIT_PORTRAIT_SE_H
24
25#include "ultima/nuvie/portraits/portrait.h"
26#include "ultima/nuvie/files/u6_lib_n.h"
27
28namespace Ultima {
29namespace Nuvie {
30
31class Configuration;
32class Actor;
33
34class PortraitSE : public Portrait {
35 U6Lib_n faces;
36
37public:
38 PortraitSE(const Configuration *cfg): Portrait(cfg) {};
39
40 bool init() override;
41 bool load(NuvieIO *objlist) override;
42 unsigned char *get_portrait_data(Actor *actor) override;
43
44private:
45
46 U6Shape *get_background_shape(Actor *actor);
47 uint8 get_background_shape_num(Actor *actor) const;
48 uint8 get_portrait_num(Actor *actor) const override;
49
50};
51
52} // End of namespace Nuvie
53} // End of namespace Ultima
54
55#endif
Definition: actor.h:174
Definition: configuration.h:60
Definition: nuvie_io.h:32
Definition: portrait.h:40
Definition: portrait_se.h:34
Definition: u6_lib_n.h:42
Definition: u6_shape.h:47