ScummVM API documentation
portrait_se.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NUVIE_PORTRAIT_PORTRAIT_SE_H
23 #define NUVIE_PORTRAIT_PORTRAIT_SE_H
24 
25 #include "ultima/nuvie/portraits/portrait.h"
26 #include "ultima/nuvie/files/u6_lib_n.h"
27 
28 namespace Ultima {
29 namespace Nuvie {
30 
31 class Configuration;
32 class Actor;
33 
34 class PortraitSE : public Portrait {
35  U6Lib_n faces;
36 
37 public:
38  PortraitSE(const Configuration *cfg): Portrait(cfg) {};
39 
40  bool init() override;
41  bool load(NuvieIO *objlist) override;
42  unsigned char *get_portrait_data(Actor *actor) override;
43 
44 private:
45 
46  U6Shape *get_background_shape(Actor *actor);
47  uint8 get_background_shape_num(Actor *actor) const;
48  uint8 get_portrait_num(Actor *actor) const override;
49 
50 };
51 
52 } // End of namespace Nuvie
53 } // End of namespace Ultima
54 
55 #endif
Definition: actor.h:178
Definition: portrait.h:40
Definition: configuration.h:61
Definition: u6_shape.h:47
Definition: detection.h:27
Definition: u6_lib_n.h:46
Definition: portrait_se.h:34
Definition: nuvie_io.h:32