Public Attributes | |
Vector4 | ambient |
Vector4 | diffuse |
Vector4 | specular |
bool | has_specular |
Vector4 | position |
Vector3 | spot_direction |
float | spot_exponent |
float | spot_cutoff |
float | attenuation [3] |
float | cos_spot_cutoff |
Vector3 | norm_spot_direction |
Vector3 | norm_position |
int | enabled |
struct GLLight * | next |
struct GLLight * | prev |