ScummVM API documentation
guiscreen.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MUTATIONOFJB_GUISCREEN_H
23 #define MUTATIONOFJB_GUISCREEN_H
24 
25 #include "common/array.h"
26 
27 namespace Common {
28 struct Event;
29 }
30 
31 namespace Graphics {
32 class Screen;
33 }
34 
35 namespace MutationOfJB {
36 
37 class Game;
38 class Widget;
39 
45 class GuiScreen {
46 public:
47 
48  GuiScreen(Game &game, Graphics::Screen *screen);
49  virtual ~GuiScreen();
50  Game &getGame();
51 
55  void markDirty();
56 
62  virtual void handleEvent(const Common::Event &event);
63 
67  void update();
68 
75  void addWidget(Widget *widget);
76 
77 protected:
79 
80  Game &_game;
81  Graphics::Screen *_screen;
82 
83  const Widgets &getWidgets() const;
84 
85 private:
86  Widgets _widgets;
87 };
88 
89 }
90 
91 #endif
Definition: game.h:50
Definition: widget.h:40
Definition: atari-screen.h:60
Definition: screen.h:48
Definition: animationdecoder.h:36
Definition: events.h:199
Definition: algorithm.h:29
Definition: formatinfo.h:28
Definition: guiscreen.h:45