ScummVM API documentation
guiscreen.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef MUTATIONOFJB_GUISCREEN_H
23#define MUTATIONOFJB_GUISCREEN_H
24
25#include "common/array.h"
26
27namespace Common {
28struct Event;
29}
30
31namespace Graphics {
32class Screen;
33}
34
35namespace MutationOfJB {
36
37class Game;
38class Widget;
39
45class GuiScreen {
46public:
47
48 GuiScreen(Game &game, Graphics::Screen *screen);
49 virtual ~GuiScreen();
50 Game &getGame();
51
55 void markDirty();
56
62 virtual void handleEvent(const Common::Event &event);
63
67 void update();
68
75 void addWidget(Widget *widget);
76
77protected:
79
80 Game &_game;
81 Graphics::Screen *_screen;
82
83 const Widgets &getWidgets() const;
84
85private:
86 Widgets _widgets;
87};
88
89}
90
91#endif
Definition: screen.h:47
Definition: game.h:50
Definition: guiscreen.h:45
virtual void handleEvent(const Common::Event &event)
void addWidget(Widget *widget)
Definition: widget.h:40
Definition: algorithm.h:29
Definition: formatinfo.h:28
Definition: events.h:218
Definition: atari-screen.h:58