ScummVM API documentation
menuoptions.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TWINE_MENUOPTIONS_H
23 #define TWINE_MENUOPTIONS_H
24 
25 #include "common/rect.h"
26 #define ONSCREENKEYBOARD_WIDTH 14
27 #define ONSCREENKEYBOARD_HEIGHT 5
28 
29 #include "common/scummsys.h"
30 #include "twine/scene/actor.h"
31 
32 namespace TwinE {
33 
34 class MenuOptions {
35 private:
36  TwinEEngine *_engine;
37 
38  uint8 _onScreenKeyboardDirty[ONSCREENKEYBOARD_WIDTH * ONSCREENKEYBOARD_HEIGHT] { 0 };
39 
40  int _onScreenKeyboardX = 0;
41  int _onScreenKeyboardY = 0;
42  bool _onScreenKeyboardLeaveViaOkButton = false;
43 
44  void setOnScreenKeyboard(int x, int y);
45 
46  bool enterText(TextId textIdx, char *textTargetBuf, size_t bufSize);
47  void drawSelectableCharacters();
48  void drawInputText(int32 centerx, int32 top, int32 type, const char *text);
49  void drawSelectableCharacter(int32 x, int32 y);
50  int chooseSave(TextId textIdx, bool showEmptySlots = false);
51 
52 public:
53  MenuOptions(TwinEEngine *engine) : _engine(engine) {}
54 
55  void showEndSequence();
56  void showCredits();
57  bool canShowCredits = false;
58 
59  char _saveGameName[32] {'\0'};
60 
62  bool newGameMenu();
63  void newGame();
64 
66  bool continueGameMenu();
67  bool saveGameMenu();
68  bool deleteSaveMenu();
69 };
70 
71 } // namespace TwinE
72 
73 #endif
Definition: menuoptions.h:34
Definition: twine.h:200
Definition: achievements_tables.h:27