ScummVM API documentation
detection.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef GRIM_DETECTION_H
23 #define GRIM_DETECTION_H
24 
25 #include "engines/advancedDetector.h"
26 #include "engines/obsolete.h"
27 
28 static const Engines::ObsoleteGameID obsoleteGameIDsTable[] = {
29  {"grimdemo", "grim", Common::kPlatformWindows},
30  {nullptr, nullptr, Common::kPlatformUnknown}
31 };
32 
33 namespace Grim {
34 
35 enum GrimGameType {
36  GType_GRIM,
37  GType_MONKEY4
38 };
39 
41  AD_GAME_DESCRIPTION_HELPERS(desc);
42 
43  ADGameDescription desc;
44  GrimGameType gameType;
45 };
46 
47 #define GAMEOPTION_LOAD_DATAUSR GUIO_GAMEOPTIONS1
48 #define GAMEOPTION_SHOW_FPS GUIO_GAMEOPTIONS2
49 
50 #define GUI_OPTIONS_GRIME GUIO2(GAMEOPTION_LOAD_DATAUSR, GAMEOPTION_SHOW_FPS)
51 
52 } // End of namespace Grim
53 
54 #endif // GRIM_DETECTION_H
Definition: advancedDetector.h:163
Definition: actor.h:33
Definition: detection.h:40
Definition: obsolete.h:42