add_anim(NuvieAnim *anim) (defined in Ultima::Nuvie::Effect) | Ultima::Nuvie::Effect | |
callback(uint16 msg, CallBack *caller, void *data) override (defined in Ultima::Nuvie::GameFadeInEffect) | Ultima::Nuvie::GameFadeInEffect | virtual |
CallBack() (defined in Ultima::Nuvie::CallBack) | Ultima::Nuvie::CallBack | inline |
callback_target (defined in Ultima::Nuvie::CallBack) | Ultima::Nuvie::CallBack | protected |
callback_user_data (defined in Ultima::Nuvie::CallBack) | Ultima::Nuvie::CallBack | protected |
circle_fade_in() (defined in Ultima::Nuvie::FadeEffect) | Ultima::Nuvie::FadeEffect | |
circle_fade_out() (defined in Ultima::Nuvie::FadeEffect) | Ultima::Nuvie::FadeEffect | |
colored_total (defined in Ultima::Nuvie::FadeEffect) | Ultima::Nuvie::FadeEffect | protected |
current_fade (defined in Ultima::Nuvie::FadeEffect) | Ultima::Nuvie::FadeEffect | protectedstatic |
defunct (defined in Ultima::Nuvie::Effect) | Ultima::Nuvie::Effect | protected |
delete_self() (defined in Ultima::Nuvie::FadeEffect) | Ultima::Nuvie::FadeEffect | |
Effect() (defined in Ultima::Nuvie::Effect) | Ultima::Nuvie::Effect | |
effect_manager (defined in Ultima::Nuvie::Effect) | Ultima::Nuvie::Effect | protected |
evtime (defined in Ultima::Nuvie::FadeEffect) | Ultima::Nuvie::FadeEffect | protected |
fade_dir (defined in Ultima::Nuvie::FadeEffect) | Ultima::Nuvie::FadeEffect | protected |
fade_from (defined in Ultima::Nuvie::FadeEffect) | Ultima::Nuvie::FadeEffect | protected |
fade_iterations (defined in Ultima::Nuvie::FadeEffect) | Ultima::Nuvie::FadeEffect | protected |
fade_speed (defined in Ultima::Nuvie::FadeEffect) | Ultima::Nuvie::FadeEffect | protected |
fade_type (defined in Ultima::Nuvie::FadeEffect) | Ultima::Nuvie::FadeEffect | protected |
fade_x (defined in Ultima::Nuvie::FadeEffect) | Ultima::Nuvie::FadeEffect | protected |
fade_y (defined in Ultima::Nuvie::FadeEffect) | Ultima::Nuvie::FadeEffect | protected |
FadeEffect(FadeType fade, FadeDirection dir, uint32 color=0, uint32 speed=0) (defined in Ultima::Nuvie::FadeEffect) | Ultima::Nuvie::FadeEffect | |
FadeEffect(FadeType fade, FadeDirection dir, Graphics::ManagedSurface *capture, uint32 speed=0) (defined in Ultima::Nuvie::FadeEffect) | Ultima::Nuvie::FadeEffect | |
FadeEffect(FadeType fade, FadeDirection dir, Graphics::ManagedSurface *capture, uint16 x, uint16 y, uint32 speed=0) (defined in Ultima::Nuvie::FadeEffect) | Ultima::Nuvie::FadeEffect | |
find_free_pixel(uint32 &rnum, uint32 pixel_count) (defined in Ultima::Nuvie::FadeEffect) | Ultima::Nuvie::FadeEffect | inlineprotected |
game (defined in Ultima::Nuvie::Effect) | Ultima::Nuvie::Effect | protected |
GameFadeInEffect(uint32 color) (defined in Ultima::Nuvie::GameFadeInEffect) | Ultima::Nuvie::GameFadeInEffect | |
init(FadeType fade, FadeDirection dir, uint32 color, Graphics::ManagedSurface *capture, uint16 x, uint16 y, uint32 speed) (defined in Ultima::Nuvie::FadeEffect) | Ultima::Nuvie::FadeEffect | protected |
init_circle_fade() (defined in Ultima::Nuvie::FadeEffect) | Ultima::Nuvie::FadeEffect | protected |
init_pixelated_fade() (defined in Ultima::Nuvie::FadeEffect) | Ultima::Nuvie::FadeEffect | protected |
is_defunct() const (defined in Ultima::Nuvie::Effect) | Ultima::Nuvie::Effect | inline |
is_retained() const (defined in Ultima::Nuvie::Effect) | Ultima::Nuvie::Effect | inline |
map_window (defined in Ultima::Nuvie::FadeEffect) | Ultima::Nuvie::FadeEffect | protected |
message(uint16 msg, void *msg_data=nullptr, void *my_data=nullptr) (defined in Ultima::Nuvie::CallBack) | Ultima::Nuvie::CallBack | inline |
overlay (defined in Ultima::Nuvie::FadeEffect) | Ultima::Nuvie::FadeEffect | protected |
pixel_count (defined in Ultima::Nuvie::FadeEffect) | Ultima::Nuvie::FadeEffect | protected |
pixelated_color (defined in Ultima::Nuvie::FadeEffect) | Ultima::Nuvie::FadeEffect | protected |
pixelated_fade_core(uint32 pixels_to_check, sint16 fade_to) (defined in Ultima::Nuvie::FadeEffect) | Ultima::Nuvie::FadeEffect | protected |
pixelated_fade_in() (defined in Ultima::Nuvie::FadeEffect) | Ultima::Nuvie::FadeEffect | |
pixelated_fade_out() (defined in Ultima::Nuvie::FadeEffect) | Ultima::Nuvie::FadeEffect | |
pixels_to_check() (defined in Ultima::Nuvie::FadeEffect) | Ultima::Nuvie::FadeEffect | protected |
prev_evtime (defined in Ultima::Nuvie::FadeEffect) | Ultima::Nuvie::FadeEffect | protected |
release() (defined in Ultima::Nuvie::Effect) | Ultima::Nuvie::Effect | inline |
retain() (defined in Ultima::Nuvie::Effect) | Ultima::Nuvie::Effect | inline |
retain_count (defined in Ultima::Nuvie::Effect) | Ultima::Nuvie::Effect | protected |
screen (defined in Ultima::Nuvie::FadeEffect) | Ultima::Nuvie::FadeEffect | protected |
set_target(CallBack *t) (defined in Ultima::Nuvie::CallBack) | Ultima::Nuvie::CallBack | inline |
set_user_data(void *user_data) (defined in Ultima::Nuvie::CallBack) | Ultima::Nuvie::CallBack | inline |
start_timer(uint32 delay) (defined in Ultima::Nuvie::TimedEffect) | Ultima::Nuvie::TimedEffect | |
stop_timer() (defined in Ultima::Nuvie::TimedEffect) | Ultima::Nuvie::TimedEffect | |
TimedEffect() (defined in Ultima::Nuvie::TimedEffect) | Ultima::Nuvie::TimedEffect | inline |
TimedEffect(uint32 delay) (defined in Ultima::Nuvie::TimedEffect) | Ultima::Nuvie::TimedEffect | inline |
timer (defined in Ultima::Nuvie::TimedEffect) | Ultima::Nuvie::TimedEffect | protected |
viewport (defined in Ultima::Nuvie::FadeEffect) | Ultima::Nuvie::FadeEffect | protected |
~CallBack() (defined in Ultima::Nuvie::CallBack) | Ultima::Nuvie::CallBack | inlinevirtual |
~Effect() override (defined in Ultima::Nuvie::Effect) | Ultima::Nuvie::Effect | |
~FadeEffect() override (defined in Ultima::Nuvie::FadeEffect) | Ultima::Nuvie::FadeEffect | |
~GameFadeInEffect() override (defined in Ultima::Nuvie::GameFadeInEffect) | Ultima::Nuvie::GameFadeInEffect | |
~TimedEffect() override (defined in Ultima::Nuvie::TimedEffect) | Ultima::Nuvie::TimedEffect | inline |