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| GameFadeInEffect (uint32 color) |
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uint16 | callback (uint16 msg, CallBack *caller, void *data) override |
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| FadeEffect (FadeType fade, FadeDirection dir, uint32 color=0, uint32 speed=0) |
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| FadeEffect (FadeType fade, FadeDirection dir, Graphics::ManagedSurface *capture, uint32 speed=0) |
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| FadeEffect (FadeType fade, FadeDirection dir, Graphics::ManagedSurface *capture, uint16 x, uint16 y, uint32 speed=0) |
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bool | pixelated_fade_out () |
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bool | pixelated_fade_in () |
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bool | circle_fade_out () |
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bool | circle_fade_in () |
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void | delete_self () |
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| TimedEffect (uint32 delay) |
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void | start_timer (uint32 delay) |
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void | stop_timer () |
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void | delete_self () |
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void | retain () |
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void | release () |
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bool | is_retained () const |
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void | delete_self () |
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void | add_anim (NuvieAnim *anim) |
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bool | is_defunct () const |
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uint16 | message (uint16 msg, void *msg_data=nullptr, void *my_data=nullptr) |
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void | set_user_data (void *user_data) |
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void | set_target (CallBack *t) |
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void | init (FadeType fade, FadeDirection dir, uint32 color, Graphics::ManagedSurface *capture, uint16 x, uint16 y, uint32 speed) |
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void | init_pixelated_fade () |
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void | init_circle_fade () |
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bool | find_free_pixel (uint32 &rnum, uint32 pixel_count) |
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uint32 | pixels_to_check () |
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bool | pixelated_fade_core (uint32 pixels_to_check, sint16 fade_to) |
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MapWindow * | map_window |
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Screen * | screen |
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Common::Rect * | viewport |
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Graphics::ManagedSurface * | overlay |
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FadeType | fade_type |
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FadeDirection | fade_dir |
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uint32 | fade_speed |
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uint8 | pixelated_color |
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Graphics::ManagedSurface * | fade_from |
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uint16 | fade_x |
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uint16 | fade_y |
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uint32 | evtime |
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uint32 | prev_evtime |
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uint32 | pixel_count |
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uint32 | colored_total |
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uint16 | fade_iterations |
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TimedCallback * | timer |
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Game * | game |
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EffectManager * | effect_manager |
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bool | defunct |
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uint32 | retain_count |
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char * | callback_user_data |
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CallBack * | callback_target |
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static FadeEffect * | current_fade |
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The documentation for this class was generated from the following file: