ScummVM API documentation
execution_3dck8.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef FREESCAPE_LANGUAGE_EXECUTION_3DCK8_H
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#define FREESCAPE_LANGUAGE_EXECUTION_3DCK8_H
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#include "freescape/language/execution.h"
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namespace
Freescape
{
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// The byte interpreter shares its zero/carry flags across procedure calls.
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struct
FCLKit8ExecutionState
{
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Common::Array<FCLExecutionFrame>
stack;
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FCLPredicateState
predicate;
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bool
executing =
true
;
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bool
carry =
false
;
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};
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}
// namespace Freescape
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#endif
Freescape::FCLKit8ExecutionState
Definition:
execution_3dck8.h:30
Freescape::FCLPredicateState
Definition:
execution.h:44
Freescape
Definition:
area.h:36
Common::Array
Definition:
array.h:52
engines
freescape
language
execution_3dck8.h
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