ScummVM API documentation
room352.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef M4_RIDDLE_ROOMS_SECTION3_ROOM352_H
23#define M4_RIDDLE_ROOMS_SECTION3_ROOM352_H
24
25#include "m4/riddle/rooms/room.h"
26
27namespace M4 {
28namespace Riddle {
29namespace Rooms {
30
31class Room352 : public Room {
32private:
33 int _val1 = 0;
34 int _val2 = 0;
35 int _cabStop = 0;
36 machine *_cabStopMach = nullptr;
37 machine *_machine1 = nullptr;
38 machine *_meiChecksShoe = nullptr;
39 int _playerX = 0, _playerY = 0;
40 int _playerScale = 0;
41 machine *_ripsh1 = nullptr;
42 machine *_ripDoor = nullptr;
43
44 bool _buttonFlag = false;
45
46 static void escapeKeyPressed(void *, void *);
47
48public:
49 Room352() : Room() {}
50 ~Room352() override {}
51
52 void preload() override;
53 void init() override;
54 void daemon() override;
55};
56
57} // namespace Rooms
58} // namespace Riddle
59} // namespace M4
60
61#endif
Definition: room352.h:31
Definition: room.h:39
Definition: database.h:28
Definition: ws_machine.h:156