ScummVM API documentation
room352.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef M4_RIDDLE_ROOMS_SECTION3_ROOM352_H
23 #define M4_RIDDLE_ROOMS_SECTION3_ROOM352_H
24 
25 #include "m4/riddle/rooms/room.h"
26 
27 namespace M4 {
28 namespace Riddle {
29 namespace Rooms {
30 
31 class Room352 : public Room {
32 private:
33  int _val1 = 0;
34  int _val2 = 0;
35  int _cabStop = 0;
36  machine *_cabStopMach = nullptr;
37  machine *_machine1 = nullptr;
38  machine *_meiChecksShoe = nullptr;
39  int _playerX = 0, _playerY = 0;
40  int _playerScale = 0;
41  machine *_ripsh1 = nullptr;
42  machine *_ripDoor = nullptr;
43 
44  bool _buttonFlag = false;
45 
46  static void escapeKeyPressed(void *, void *);
47 
48 public:
49  Room352() : Room() {}
50  ~Room352() override {}
51 
52  void preload() override;
53  void init() override;
54  void daemon() override;
55 };
56 
57 } // namespace Rooms
58 } // namespace Riddle
59 } // namespace M4
60 
61 #endif
Definition: room352.h:31
Definition: ws_machine.h:130
Definition: database.h:28
Definition: room.h:35