ScummVM API documentation
Lure::Script Member List

This is the complete list of members for Lure::Script, including all inherited members.

activateHotspot(uint16 hotspotId, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
addActions(uint16 hotspotId, uint16 actions, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
addDelayedSequence(uint16 seqOffset, uint16 delay, uint16 canClear) (defined in Lure::Script)Lure::Scriptstatic
addSound(uint16 soundIndex, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
addSound2(uint16 soundIndex, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
animationLoad(uint16 hotspotId, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
barmanServe(uint16 v1, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
characterChangeRoom(uint16 y, uint16 x, uint16 roomNumber) (defined in Lure::Script)Lure::Scriptstatic
characterInRoom(uint16 characterId, uint16 roomNumber, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
checkCellDoor(uint16 v1, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
checkHasBook(uint16 v1, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
checkRoomNumber(uint16 hotspotId, uint16 roomNumber, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
checkSound(uint16 soundNumber, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
checkWakeBrenda(uint16 v1, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
clearSequenceDelayList(uint16 v1, uint16 scriptIndex, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
cutSack(uint16 hotspotId, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
deactivateHotspot(uint16 hotspotId, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
deactivateHotspotSet(uint16 listIndex, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
decreaseNumGroats(uint16 characterId, uint16 numGroats, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
decrInventoryItems(uint16 v1, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
disableHotspot(uint16 hotspotId, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
displayDialog(uint16 stringId, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
displayMessage(uint16 messageId, uint16 characterId, uint16 destCharacterId) (defined in Lure::Script)Lure::Scriptstatic
displayMessage2(uint16 messageId, uint16 hotspotId, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
doorClose(uint16 hotspotId, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
doorOpen(uint16 hotspotId, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
enableGargoylesTalk(uint16 v1, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
enableHotspot(uint16 hotspotId, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
endgameSequence(uint16 v1, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
execute(uint16 startOffset) (defined in Lure::Script)Lure::Scriptstatic
executeMethod(int methodIndex, uint16 v1, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
fixGoewin(uint16 v1, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
freeGoewin(uint16 v1, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
getDoorBlocked(uint16 hotspotId, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
getNumGroats(uint16 v1, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
givePlayerItem(uint16 hotspotId, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
increaseNumGroats(uint16 characterId, uint16 numGroats, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
isSkorlInCell(uint16 v1, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
killPlayer(uint16 v1, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
killSound(uint16 soundNumber, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
makeGoewinFollow(uint16 v1, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
makeGoewinWork(uint16 v1, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
moveCharacterToPlayer(uint16 characterId, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
normalGoewin(uint16 v1, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
npcWait(uint16 hotspotId, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
pauseRatpouch(uint16 v1, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
randomToGeneral(uint16 maxVal, uint16 minVal, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
ratpouchPushBricks(uint16 v1, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
remoteRoomViewSetup(uint16 v1, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
resetPathfinder(uint16 v1, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
setActionCtr(uint16 hotspotId, uint16 value, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
setBlockingHotspotScript(uint16 charId, uint16 scriptIndex, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
setDesc(uint16 hotspotId, uint16 descId, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
setHotspotFlagMask(uint16 maskVal, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
setHotspotName(uint16 hotspotId, uint16 nameId, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
setHotspotScript(uint16 hotspotId, uint16 scriptIndex, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
setNewSupportData(uint16 index, uint16 hotspotId, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
setSupportData(uint16 hotspotId, uint16 index, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
setTalking(uint16 characterId, uint16 destHotspot, uint16 messageId) (defined in Lure::Script)Lure::Scriptstatic
setupPigFight(uint16 v1, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
setupSkorlFight(uint16 v1, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
setVillageSkorlTickProc(uint16 v1, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
startOilBurner(uint16 v1, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
startSpeaking(uint16 characterId, uint16 destHotspot, uint16 messageId) (defined in Lure::Script)Lure::Scriptstatic
startSpeakingToNoone(uint16 characterId, uint16 stringId, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
stopSound(uint16 soundIndex, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
townHallClose(uint16 v1, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic
transformPlayer(uint16 v1, uint16 v2, uint16 v3) (defined in Lure::Script)Lure::Scriptstatic