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bool | readConditionList (Common::SeekableReadStream *s, Common::Array< SceneConditions > &list) const |
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bool | readHotArea (Common::SeekableReadStream *s, HotArea &dst) const |
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bool | readHotAreaList (Common::SeekableReadStream *s, Common::List< HotArea > &list) const |
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bool | readGameItemList (Common::SeekableReadStream *s, Common::Array< GameItem > &list) const |
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bool | readMouseHotspotList (Common::SeekableReadStream *s, Common::Array< MouseCursor > &list) const |
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bool | readObjInteractionList (Common::SeekableReadStream *s, Common::Array< ObjectInteraction > &list) const |
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bool | readOpList (Common::SeekableReadStream *s, Common::Array< SceneOp > &list) const |
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bool | readDialogList (Common::SeekableReadStream *s, Common::Array< Dialog > &list, int16 filenum=0) const |
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bool | readTriggerList (Common::SeekableReadStream *s, Common::Array< SceneTrigger > &list) const |
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bool | readDialogActionList (Common::SeekableReadStream *s, Common::Array< DialogAction > &list) const |
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bool | readConditionalSceneOpList (Common::SeekableReadStream *s, Common::Array< ConditionalSceneOp > &list) const |
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A scene is described by an SDS file, which points to the ADS script to load and holds the dialog info.