ScummVM API documentation
Wintermute::AdActor3DX Member List

This is the complete list of members for Wintermute::AdActor3DX, including all inherited members.

_active (defined in Wintermute::AdObject)Wintermute::AdObject
_activeCursor (defined in Wintermute::BaseObject)Wintermute::BaseObject
_afterWalkAngle (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
_alphaColor (defined in Wintermute::BaseObject)Wintermute::BaseObject
_ambientLightColor (defined in Wintermute::AdObject3D)Wintermute::AdObject3D
_angVelocity (defined in Wintermute::AdObject3D)Wintermute::AdObject3D
_animSprite (defined in Wintermute::AdObject)Wintermute::AdObjectprotected
_autoSoundPanning (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_blendMode (defined in Wintermute::BaseObject)Wintermute::BaseObject
_blockRegion (defined in Wintermute::AdObject)Wintermute::AdObjectprotected
_caption (defined in Wintermute::BaseObject)Wintermute::BaseObject
_currentBlockRegion (defined in Wintermute::AdObject)Wintermute::AdObject
_currentSprite (defined in Wintermute::AdObject)Wintermute::AdObjectprotected
_currentWptGroup (defined in Wintermute::AdObject)Wintermute::AdObject
_cursor (defined in Wintermute::BaseObject)Wintermute::BaseObject
_defaultStopTransTime (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
_defaultTransTime (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
_directTurnAnim (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
_directTurnMode (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
_directTurnVelocity (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
_directWalkAnim (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
_directWalkMode (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
_directWalkVelocity (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
_drawn (defined in Wintermute::AdObject)Wintermute::AdObject
_dropToFloor (defined in Wintermute::AdObject3D)Wintermute::AdObject3D
_editorAlwaysRegister (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_editorOnly (defined in Wintermute::BaseObject)Wintermute::BaseObject
_editorProps (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_editorPropsIter (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_editorSelected (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_font (defined in Wintermute::AdObject)Wintermute::AdObjectprotected
_forcedTalkAnimName (defined in Wintermute::AdObject)Wintermute::AdObjectprotected
_forcedTalkAnimUsed (defined in Wintermute::AdObject)Wintermute::AdObjectprotected
_freezable (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
_gameRef (defined in Wintermute::BaseClass)Wintermute::BaseClass
_goToTolerance (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
_hasAmbientLightColor (defined in Wintermute::AdObject3D)Wintermute::AdObject3D
_iD (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_idleAnimName (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
_ignoreItems (defined in Wintermute::AdObject)Wintermute::AdObjectprotected
_is3D (defined in Wintermute::BaseObject)Wintermute::BaseObject
_lastPosVector (defined in Wintermute::AdObject3D)Wintermute::AdObject3D
_movable (defined in Wintermute::BaseObject)Wintermute::BaseObject
_name (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
_nextState (defined in Wintermute::AdObject)Wintermute::AdObjectprotected
_nonIntMouseEvents (defined in Wintermute::BaseObject)Wintermute::BaseObject
_partBone (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
_partEmitter (defined in Wintermute::AdObject)Wintermute::AdObjectprotected
_partOffset (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
_path2D (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
_path3D (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
_persistable (defined in Wintermute::BaseClass)Wintermute::BaseClass
_posX (defined in Wintermute::BaseObject)Wintermute::BaseObject
_posY (defined in Wintermute::BaseObject)Wintermute::BaseObject
_ready (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_rect (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_rectSet (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_refCount (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptable
_registerAlias (defined in Wintermute::AdObject)Wintermute::AdObjectprotected
_registrable (defined in Wintermute::BaseObject)Wintermute::BaseObject
_relativeRotate (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_relativeScale (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_rotatable (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_rotate (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_rotateValid (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_saveState (defined in Wintermute::BaseObject)Wintermute::BaseObject
_scale (defined in Wintermute::BaseObject)Wintermute::BaseObject
_scaleX (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_scaleY (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_sceneIndependent (defined in Wintermute::AdObject)Wintermute::AdObject
_scProp (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptable
_scripts (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
_scValue (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptable
_sentence (defined in Wintermute::AdObject)Wintermute::AdObjectprotected
_sFX (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_sFXParam1 (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_sFXParam2 (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_sFXParam3 (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_sFXParam4 (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_sFXStart (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_sFXType (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_sFXVolume (defined in Wintermute::BaseObject)Wintermute::BaseObject
_shadowable (defined in Wintermute::BaseObject)Wintermute::BaseObject
_sharedCursors (defined in Wintermute::BaseObject)Wintermute::BaseObject
_soundEvent (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_state (defined in Wintermute::AdObject)Wintermute::AdObjectprotected
_stateAnimChannel (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
_stickRegion (defined in Wintermute::AdObject)Wintermute::AdObject
_talkAnimChannel (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
_talkAnimName (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
_targetAngle (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
_targetPoint2D (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
_targetPoint3D (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
_tempSkelAnim (defined in Wintermute::AdObject3D)Wintermute::AdObject3D
_tempSprite2 (defined in Wintermute::AdObject)Wintermute::AdObjectprotected
_transitionTimes (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
_turningLeft (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
_turnLeftAnimName (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
_turnRightAnimName (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
_type (defined in Wintermute::AdObject)Wintermute::AdObjectprotected
_velocity (defined in Wintermute::AdObject3D)Wintermute::AdObject3D
_walkAnimName (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
_wptGroup (defined in Wintermute::AdObject)Wintermute::AdObjectprotected
_zoomable (defined in Wintermute::BaseObject)Wintermute::BaseObject
AdActor3DX(BaseGame *inGame) (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
addScript(const char *filename) (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
AdObject(BaseGame *inGame) (defined in Wintermute::AdObject)Wintermute::AdObject
AdObject3D(BaseGame *inGame) (defined in Wintermute::AdObject3D)Wintermute::AdObject3D
afterMove() override (defined in Wintermute::AdObject)Wintermute::AdObjectvirtual
angleToDir(float angle) (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
applyEvent(const char *eventName, bool unbreakable=false) (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass)Wintermute::BaseClassinline
BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseNamedObject(BaseGame *inGame) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseNamedObject() (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseNamedObject(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseObject(BaseGame *inGame) (defined in Wintermute::BaseObject)Wintermute::BaseObject
BaseScriptable(BaseGame *inGame, bool noValue=false, bool persistable=true) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptable
BaseScriptHolder(BaseGame *inGame) (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
canHandleEvent(const char *eventName) const (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
canHandleMethod(const char *eventMethod) const override (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHoldervirtual
cleanup() (defined in Wintermute::BaseObject)Wintermute::BaseObject
convert3DTo2D(DXMatrix *worldMat, int32 *posX, int32 *posY) (defined in Wintermute::AdObject3D)Wintermute::AdObject3D
createParticleEmitter(bool followParent=false, int offsetX=0, int offsetY=0) override (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DXvirtual
createParticleEmitter(const char *boneName, DXVector3 offset) (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DXvirtual
debuggerToString() const (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
dirToAngle(TDirection dir) (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
display() override (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DXvirtual
displayAttachments(bool registerObjects) (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
displayShadowVolume() (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
displaySpriteAttachments(bool preDisplay) (defined in Wintermute::AdObject)Wintermute::AdObject
followPath2D() (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
followPath3D() (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
getAnimTransitionTime(char *from, char *to) override (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
getBonePosition2D(const char *boneName, int32 *x, int32 *y) (defined in Wintermute::AdObject3D)Wintermute::AdObject3D
getBonePosition3D(const char *boneName, DXVector3 *pos, DXVector3 *offset=nullptr) (defined in Wintermute::AdObject3D)Wintermute::AdObject3D
getCaption(int caseVal=1) (defined in Wintermute::BaseObject)Wintermute::BaseObject
getClassName() (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass)Wintermute::BaseClass
getExtendedFlag(const char *flagName) override (defined in Wintermute::AdObject)Wintermute::AdObjectvirtual
getFilename() (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolderinline
getHeight() override (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DXvirtual
getInventory() (defined in Wintermute::AdObject)Wintermute::AdObject
getName() const (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObjectinline
getNextStep2D() (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
getNextStep3D() (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
getScale(float *scaleX, float *scaleY) (defined in Wintermute::AdObject)Wintermute::AdObjectprotected
getShadowVolume() (defined in Wintermute::AdObject3D)Wintermute::AdObject3D
getType() const (defined in Wintermute::AdObject)Wintermute::AdObject
goTo2D(int x, int y, float targetAngle=-1.0f) (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
goTo3D(DXVector3 targetPos, float targetAngle=-1.0f) (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
handleKeypress(Common::Event *event, bool printable=false) (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
handleMouse(TMouseEvent event, TMouseButton button) (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
handleMouseWheel(int32 delta) (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
initLine3D(DXVector3 startPt, DXVector3 endPt, bool firstStep) (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
invalidateCurrRegions() (defined in Wintermute::AdObject)Wintermute::AdObject
invalidateDeviceObjects() override (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DXvirtual
invokeMethodThread(const char *methodName) override (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHoldervirtual
isReady() (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
listen(BaseScriptHolder *param1, uint32 param2) override (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
loadBuffer(byte *buffer, bool complete=true) (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
loadFile(const char *filename) (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
makeFreezable(bool freezable) (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHoldervirtual
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass)Wintermute::BaseClass
parseProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
pauseSFX() (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
playAnim(const char *filename) (defined in Wintermute::AdObject)Wintermute::AdObjectvirtual
playAnim3DX(const char *name, bool setState) (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
playAnim3DX(int channel, const char *name, bool setState) (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
playSFX(const char *filename, bool looping=false, bool playNow=true, const char *eventName=nullptr, uint32 loopStart=0) (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
removeScript(ScScript *script) (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
renderModel() override (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DXvirtual
reset() (defined in Wintermute::AdObject)Wintermute::AdObject
resetSoundPan() override (defined in Wintermute::AdObject)Wintermute::AdObjectvirtual
restoreDeviceObjects() override (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DXvirtual
resumeSFX() (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
saveAsText(BaseDynamicBuffer *buffer, int indent) override (defined in Wintermute::AdObject)Wintermute::AdObjectvirtual
scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DXvirtual
scCompare(BaseScriptable *val) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scDebuggerDesc(char *buf, int bufSize) override (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHoldervirtual
scGetProperty(const Common::String &name) override (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DXvirtual
scSetBool(bool val) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scSetFloat(double val) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scSetInt(int val) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scSetProperty(const char *name, ScValue *value) override (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DXvirtual
scSetString(const char *val) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scToBool() (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scToFloat() (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scToInt() (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scToMemBuffer() (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scToString() override (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DXvirtual
sendEvent(const char *eventName) (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHoldervirtual
setActiveCursor(const char *filename) (defined in Wintermute::BaseObject)Wintermute::BaseObject
setCaption(const char *caption, int caseVal=1) (defined in Wintermute::BaseObject)Wintermute::BaseObject
setCursor(const char *filename) (defined in Wintermute::BaseObject)Wintermute::BaseObject
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass)Wintermute::BaseClass
setFilename(const char *filename) (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
setFont(const char *filename) (defined in Wintermute::AdObject)Wintermute::AdObject
setName(const char *name) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
setSFXTime(uint32 time) (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
setSFXVolume(int volume) (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
setSoundEvent(const char *eventName) (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
setupLights() (defined in Wintermute::AdObject3D)Wintermute::AdObject3D
showCursor() (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
skipTo(int x, int y, bool tolerant=false) (defined in Wintermute::AdObject3D)Wintermute::AdObject3D
stopSFX(bool deleteSound=true) (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
talk(const char *text, const char *sound=nullptr, uint32 duration=0, const char *stances=nullptr, TTextAlign align=TAL_CENTER) override (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DXvirtual
turnTo(float angle) (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
update() override (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DXvirtual
updateAttachments() (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DX
updateBlockRegion() (defined in Wintermute::AdObject)Wintermute::AdObject
updateOneSound(BaseSound *sound) (defined in Wintermute::BaseObject)Wintermute::BaseObject
updatePartEmitter() override (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DXvirtual
updateSounds() override (defined in Wintermute::AdObject)Wintermute::AdObjectvirtual
updateSpriteAttachments() (defined in Wintermute::AdObject)Wintermute::AdObject
~AdActor3DX() (defined in Wintermute::AdActor3DX)Wintermute::AdActor3DXvirtual
~AdObject() override (defined in Wintermute::AdObject)Wintermute::AdObject
~AdObject3D() (defined in Wintermute::AdObject3D)Wintermute::AdObject3Dvirtual
~BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
~BaseNamedObject() override (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
~BaseObject() override (defined in Wintermute::BaseObject)Wintermute::BaseObject
~BaseScriptable() override (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptable
~BaseScriptHolder() override (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder