ScummVM API documentation
documents_browser.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TETRAEDGE_GAME_DOCUMENTS_BROWSER_H
23#define TETRAEDGE_GAME_DOCUMENTS_BROWSER_H
24
25#include "common/str.h"
26#include "tetraedge/game/document.h"
27#include "tetraedge/te/te_lua_gui.h"
28
29namespace Tetraedge {
30
31class DocumentsBrowser : public TeLayout {
32public:
33 struct DocumentData {
35 Common::String _name;
36 Common::String _description; // seems always empty..
37 };
38
40
41 bool addDocument(Document *document);
42 void addDocument(const Common::String &str);
43
44 void currentPage(int page);
45 int documentCount(const Common::String &str) { // never used?
46 return 1;
47 }
48
49 Common::String documentDescription(const Common::String &name) const;
50 Common::String documentName(const Common::String &name) const;
51
52 void enter();
53 void hideDocument();
54 void leave();
55 void load();
56 // void loadFromBackup(TiXmlNode *node);
57 void loadZoomed();
58 // void saveToBackup(TiXmlNode *node);
59
60 void showDocument(const Common::String &str, int startPage);
61 void unload();
62
64
65 TeLayout &zoomedLayout() { return _zoomedLayout; }
66
67 TeLuaGUI &gui() { return _gui; }
68
69
70private:
71 void loadXMLFile(const Common::Path &path);
72
73 bool onDocumentSelected(Document &doc);
74 bool onNextPage();
75 bool onPreviousPage();
76 bool onQuitDocumentDoubleClickTimer();
77 bool onZoomedButton();
78
79 Common::String zoomedPageName() const;
80
81 // Sorry, this is how the original does it...
82 bool onShowedDocumentButton0();
83 bool onShowedDocumentButton1();
84 bool onShowedDocumentButton2();
85 bool onShowedDocumentButton3();
86 bool onShowedDocumentButton4();
87 bool onShowedDocumentButton5();
88 bool onShowedDocumentButton6();
89 bool onShowedDocumentButton7();
90 bool onShowedDocumentButton8();
91 bool onShowedDocumentButton9();
92 /*
93 These are defined but unused in any game..
94 bool onShowedDocumentButton10();
95 bool onShowedDocumentButton11();
96 bool onShowedDocumentButton12();
97 bool onShowedDocumentButton13();
98 bool onShowedDocumentButton14();
99 bool onShowedDocumentButton15();
100 bool onShowedDocumentButton16();
101 bool onShowedDocumentButton17();
102 bool onShowedDocumentButton18();
103 bool onShowedDocumentButton19();
104 */
105
106 TeTimer _timer;
107 TeLayout _zoomedLayout;
108 uint64 _curPage;
109 uint64 _startPage;
110 int _zoomCount;
111 Common::String _curDocName;
112
113 TeLuaGUI _gui;
114 TeLuaGUI _zoomedDocGui;
115
117};
118
119} // end namespace Tetraedge
120
121#endif // TETRAEDGE_GAME_DOCUMENTS_BROWSER_H
Definition: error.h:81
Definition: hashmap.h:85
Definition: path.h:52
Definition: serializer.h:80
Definition: str.h:59
Definition: document.h:34
Definition: documents_browser.h:31
Definition: te_layout.h:35
Definition: documents_browser.h:33