ScummVM API documentation
player_v1.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef SCUMM_PLAYERS_PLAYER_V1_H
23#define SCUMM_PLAYERS_PLAYER_V1_H
24
25#include "scumm/players/player_v2.h"
26
27namespace Scumm {
28
32class Player_V1 : public Player_V2 {
33public:
34 Player_V1(ScummEngine *scumm, Audio::Mixer *mixer, bool pcjr);
35 ~Player_V1() override;
36
37 void startSound(int sound) override;
38 void stopSound(int sound) override;
39 void stopAllSounds() override;
40 int getMusicTimer() override;
41
42protected:
43 void nextTick() override;
44 void clear_channel(int i) override;
45 void chainSound(int nr, byte *data) override;
46
47 void generateSpkSamples(int16 *data, uint len) override;
48 void generatePCjrSamples(int16 *data, uint len) override;
49
50 void set_mplex(uint mplex);
51 void parseSpeakerChunk();
52 void nextSpeakerCmd();
53 void parsePCjrChunk();
54 void nextPCjrCmd();
55
56private:
57 struct channel_data_v1 {
58 uint freq;
59 uint volume;
60 byte *cmd_ptr;
61 uint notelen;
62 uint hull_counter;
63 uint attack;
64 uint decay;
65 uint level;
66 uint sustain_1;
67 uint sustain_2;
68 int sustctr;
69 };
70
71 channel_data_v1 _channels[4];
72
73 byte *_next_chunk;
74 byte *_repeat_chunk;
75 uint _chunk_type;
76 uint _mplex_step;
77 uint _mplex;
78 uint _repeat_ctr;
79 int _forced_level;
80 uint16 _random_lsr;
81 uint *_value_ptr;
82 uint _time_left;
83 uint _start;
84 uint _end;
85 int _delta;
86 uint *_value_ptr_2;
87 uint _time_left_2;
88 uint _start_2;
89 int _delta_2;
90};
91
92} // End of namespace Scumm
93
94#endif
Definition: mixer.h:70
Definition: player_v1.h:32
void stopAllSounds() override
void startSound(int sound) override
void stopSound(int sound) override
int getMusicTimer() override
Definition: player_v2.h:36
Definition: scumm.h:536
Definition: actor.h:30