ScummVM API documentation
cstime_cases.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MOHAWK_CSTIME_CASES_H
23 #define MOHAWK_CSTIME_CASES_H
24 
25 #include "mohawk/cstime_game.h"
26 
27 namespace Mohawk {
28 
29 class CSTimeCase1 : public CSTimeCase {
30 public:
32  ~CSTimeCase1() override;
33 
34  bool checkConvCondition(uint16 conditionId) override;
35  bool checkAmbientCondition(uint16 charId, uint16 ambientId) override;
36  bool checkObjectCondition(uint16 objectId) override;
37  void selectHelpStrings() override;
38  void handleConditionalEvent(const CSTimeEvent &event) override;
39 
40 protected:
41  void incorrectBodySequence(uint16 stage, uint16 speech, uint16 feature);
42 };
43 
44 } // End of namespace Mohawk
45 
46 #endif
Definition: cstime_cases.h:29
Definition: cstime.h:113
Definition: cstime_game.h:246
Definition: cstime.h:129
Definition: bitmap.h:32