ScummVM API documentation
cstime_cases.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef MOHAWK_CSTIME_CASES_H
23#define MOHAWK_CSTIME_CASES_H
24
25#include "mohawk/cstime_game.h"
26
27namespace Mohawk {
28
29class CSTimeCase1 : public CSTimeCase {
30public:
32 ~CSTimeCase1() override;
33
34 bool checkConvCondition(uint16 conditionId) override;
35 bool checkAmbientCondition(uint16 charId, uint16 ambientId) override;
36 bool checkObjectCondition(uint16 objectId) override;
37 void selectHelpStrings() override;
38 void handleConditionalEvent(const CSTimeEvent &event) override;
39
40protected:
41 void incorrectBodySequence(uint16 stage, uint16 speech, uint16 feature);
42};
43
44} // End of namespace Mohawk
45
46#endif
Definition: cstime_cases.h:29
Definition: cstime_game.h:246
Definition: cstime.h:129
Definition: bitmap.h:32
Definition: cstime.h:113