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| MohawkEngine_CSTime (OSystem *syst, const MohawkGameDescription *gamedesc) |
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CSTimeView * | getView () |
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CSTimeCase * | getCase () |
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CSTimeInterface * | getInterface () |
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void | loadResourceFile (const Common::Path &name) |
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void | addEvent (const CSTimeEvent &event) |
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void | addEventList (const Common::Array< CSTimeEvent > &list) |
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void | insertEventAtFront (const CSTimeEvent &event) |
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uint16 | getCurrentEventType () |
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void | eventIdle () |
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void | resetTimeout () |
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void | mouseClicked () |
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bool | NISIsRunning () |
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| MohawkEngine (OSystem *syst, const MohawkGameDescription *gamedesc) |
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const char * | getGameId () const |
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uint32 | getFeatures () const |
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bool | isGameVariant (MohawkGameFeatures feature) const |
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const char * | getAppName () const |
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Common::Platform | getPlatform () const |
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uint8 | getGameType () const |
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virtual Common::Language | getLanguage () const |
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bool | hasFeature (EngineFeature f) const override |
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virtual Common::SeekableReadStream * | getResource (uint32 tag, uint16 id) |
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bool | hasResource (uint32 tag, uint16 id) |
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bool | hasResource (uint32 tag, const Common::String &resName) |
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uint32 | getResourceOffset (uint32 tag, uint16 id) |
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uint16 | findResourceID (uint32 type, const Common::String &resName) |
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Common::String | getResourceName (uint32 tag, uint16 id) |
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void | closeAllArchives () |
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void | pauseGame () |
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MetaEngine * | getMetaEngine () const |
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void | setMetaEngine (MetaEngine *metaEngine) |
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PauseToken | pauseEngine () |
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bool | isPaused () const |
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void | openMainMenuDialog () |
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uint32 | getTotalPlayTime () const |
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void | setTotalPlayTime (uint32 time=0) |
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Common::TimerManager * | getTimerManager () |
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Common::EventManager * | getEventManager () |
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Common::SaveFileManager * | getSaveFileManager () |
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bool | existExtractedCDAudioFiles (uint track=1) |
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bool | isDataAndCDAudioReadFromSameCD () |
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void | warnMissingExtractedCDAudio () |
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void | handleAutoSave () |
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void | saveAutosaveIfEnabled () |
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virtual bool | canSaveAutosaveCurrently () |
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virtual int | getAutosaveSlot () const |
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| Engine (OSystem *syst) |
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virtual | ~Engine () |
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virtual void | initializePath (const Common::FSNode &gamePath) |
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virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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virtual GUI::Debugger * | getDebugger () final |
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void | setDebugger (GUI::Debugger *debugger) |
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GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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virtual void | syncSoundSettings () |
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virtual void | applyGameSettings () |
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virtual void | flipMute () |
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virtual Common::String | getSaveStateName (int slot) const |
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virtual Common::Error | loadGameState (int slot) |
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virtual Common::Error | loadGameStream (Common::SeekableReadStream *stream) |
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void | setGameToLoadSlot (int slot) |
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virtual bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) |
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virtual Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) |
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virtual Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) |
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virtual bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) |
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bool | saveGameDialog () |
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bool | loadGameDialog () |
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