ScummVM API documentation
ICB::_player Member List

This is the complete list of members for ICB::_player, including all inherited members.

___init() (defined in ICB::_player)ICB::_player
Add_to_interact_history() (defined in ICB::_player)ICB::_player
AddAmmoClips(uint32 num, bool8 bFlashIcons) (defined in ICB::_player)ICB::_player
AddMediPacks(uint32 num, bool8 bFlashIcons) (defined in ICB::_player)ICB::_player
Advance_frame_motion_and_pan(__mega_set_names anim_type) (defined in ICB::_player)ICB::_player
aim_turn_amount (defined in ICB::_player)ICB::_player
backward_lock (defined in ICB::_player)ICB::_player
begun_at_bottom (defined in ICB::_player)ICB::_player
being_shot (defined in ICB::_player)ICB::_player
crouch (defined in ICB::_player)ICB::_player
crouch_turn_amount (defined in ICB::_player)ICB::_player
cur_interact_id (defined in ICB::_player)ICB::_player
cur_state (defined in ICB::_player)ICB::_player
dead_mega (defined in ICB::_player)ICB::_player
deltaCameraPan (defined in ICB::_player)ICB::_player
DrawCompass() (defined in ICB::_player)ICB::_player
Easy_start_new_mode(_player_stat new_mode, __mega_set_names opt_link) (defined in ICB::_player)ICB::_player
Fast_hard_start_new_mode(_player_stat new_mode, __mega_set_names opt_link) (defined in ICB::_player)ICB::_player
Fetch_input_state() (defined in ICB::_player)ICB::_playerinline
Fetch_player_id() (defined in ICB::_player)ICB::_playerinline
Fetch_player_interact_id() (defined in ICB::_player)ICB::_playerinline
Fetch_player_interact_status() (defined in ICB::_player)ICB::_playerinline
Find_current_player_interact_object() (defined in ICB::_player)ICB::_player
fire_lock (defined in ICB::_player)ICB::_player
focus_mode (defined in ICB::_player)ICB::_player
forward_lock (defined in ICB::_player)ICB::_player
Gateway() (defined in ICB::_player)ICB::_player
Get_control_mode() (defined in ICB::_player)ICB::_playerinline
GetBulletsPerClip() (defined in ICB::_player)ICB::_player
GetMaxClips() (defined in ICB::_player)ICB::_player
GetNoAmmoClips() (defined in ICB::_player)ICB::_player
GetNoBullets() (defined in ICB::_player)ICB::_player
GetNoMediPacks() (defined in ICB::_player)ICB::_player
Hard_start_new_mode(_player_stat new_mode, __mega_set_names opt_link) (defined in ICB::_player)ICB::_player
Hard_start_reverse_new_mode(_player_stat new_mode, __mega_set_names opt_link) (defined in ICB::_player)ICB::_player
has_weapon (defined in ICB::_player)ICB::_player
haveCamera (defined in ICB::_player)ICB::_player
hunting (defined in ICB::_player)ICB::_player
interact_lock (defined in ICB::_player)ICB::_player
interact_selected (defined in ICB::_player)ICB::_player
inv_cycle_count (defined in ICB::_player)ICB::_player
inv_lock (defined in ICB::_player)ICB::_player
lastCameraPan (defined in ICB::_player)ICB::_player
Leave_stair() (defined in ICB::_player)ICB::_player
left_right (defined in ICB::_player)ICB::_player
log (defined in ICB::_player)ICB::_player
look_at_id (defined in ICB::_player)ICB::_player
look_at_selected (defined in ICB::_player)ICB::_player
master_mode (defined in ICB::_player)ICB::_player
padding (defined in ICB::_player)ICB::_player
panCycle (defined in ICB::_player)ICB::_player
Player_aiming() (defined in ICB::_player)ICB::_player
Player_crouch_aim() (defined in ICB::_player)ICB::_player
Player_crouch_walk() (defined in ICB::_player)ICB::_player
Player_crouching() (defined in ICB::_player)ICB::_player
player_exists (defined in ICB::_player)ICB::_player
Player_exists() (defined in ICB::_player)ICB::_playerinline
player_id (defined in ICB::_player)ICB::_player
Player_interact() (defined in ICB::_player)ICB::_player
Player_ladder() (defined in ICB::_player)ICB::_player
Player_new_aim() (defined in ICB::_player)ICB::_player
Player_press_fire_button() (defined in ICB::_player)ICB::_player
Player_press_inv_button() (defined in ICB::_player)ICB::_player
Player_press_remora_button() (defined in ICB::_player)ICB::_player
Player_press_strike_button() (defined in ICB::_player)ICB::_player
Player_running() (defined in ICB::_player)ICB::_player
Player_running_on_stairs() (defined in ICB::_player)ICB::_player
Player_slide_on_ladder() (defined in ICB::_player)ICB::_player
Player_stairs() (defined in ICB::_player)ICB::_player
player_status (defined in ICB::_player)ICB::_player
Player_stood() (defined in ICB::_player)ICB::_player
Player_stood_on_stairs() (defined in ICB::_player)ICB::_player
Player_walking() (defined in ICB::_player)ICB::_player
Pop_control_mode() (defined in ICB::_player)ICB::_playerinline
Pop_player_stat() (defined in ICB::_player)ICB::_player
previous_stat (defined in ICB::_player)ICB::_player
Process_easy_link() (defined in ICB::_player)ICB::_player
Process_fast_link() (defined in ICB::_player)ICB::_player
Process_link() (defined in ICB::_player)ICB::_player
Process_reverse_link() (defined in ICB::_player)ICB::_player
Process_reverse_still_link() (defined in ICB::_player)ICB::_player
Process_still_link() (defined in ICB::_player)ICB::_player
Process_strike() (defined in ICB::_player)ICB::_player
Push_control_mode(__Actor_control_mode newMode) (defined in ICB::_player)ICB::_playerinline
Push_player_stat() (defined in ICB::_player)ICB::_player
remora_lock (defined in ICB::_player)ICB::_player
Render_crude_interact_highlight() (defined in ICB::_player)ICB::_player
Reset_player() (defined in ICB::_player)ICB::_player
Reverse_frame_motion_and_pan(__mega_set_names anim_type) (defined in ICB::_player)ICB::_player
run_turn_amount (defined in ICB::_player)ICB::_player
scrnPan (defined in ICB::_player)ICB::_player
Set_control_mode(__Actor_control_mode newMode) (defined in ICB::_player)ICB::_playerinline
Set_player_id(uint32 id) (defined in ICB::_player)ICB::_player
Set_player_status(_player_stat new_mode) (defined in ICB::_player)ICB::_player
Set_to_first_frame(__mega_set_names opt_link) (defined in ICB::_player)ICB::_player
Set_to_last_frame(__mega_set_names opt_link) (defined in ICB::_player)ICB::_player
SetBullets(uint32 num) (defined in ICB::_player)ICB::_player
shot_by_id (defined in ICB::_player)ICB::_player
shotDeformation (defined in ICB::_player)ICB::_player
Soft_start_new_mode(_player_stat new_mode, __mega_set_names opt_link) (defined in ICB::_player)ICB::_player
Soft_start_new_mode(_player_stat new_mode, __mega_set_names opt_link, __mega_set_names opt_link2) (defined in ICB::_player)ICB::_player
Soft_start_new_mode_no_link(_player_stat new_mode, __mega_set_names type) (defined in ICB::_player)ICB::_player
stair_dir (defined in ICB::_player)ICB::_player
stair_num (defined in ICB::_player)ICB::_player
stair_unit (defined in ICB::_player)ICB::_player
Start_new_mode(_player_stat new_mode) (defined in ICB::_player)ICB::_player
stat_after_link (defined in ICB::_player)ICB::_player
step_sample_num (defined in ICB::_player)ICB::_player
step_samples (defined in ICB::_player)ICB::_player
Still_reverse_start_new_mode(_player_stat new_mode, __mega_set_names link) (defined in ICB::_player)ICB::_player
Still_start_new_mode(_player_stat new_mode, __mega_set_names link) (defined in ICB::_player)ICB::_player
stood_fast_turn_amount (defined in ICB::_player)ICB::_player
stood_on_lift (defined in ICB::_player)ICB::_player
stood_turn_amount (defined in ICB::_player)ICB::_player
Update_input_state() (defined in ICB::_player)ICB::_player
UseAmmoClips(uint32 num) (defined in ICB::_player)ICB::_player
UseBullets(uint32 num) (defined in ICB::_player)ICB::_player
UseMediPacks(uint32 num) (defined in ICB::_player)ICB::_player
walk_count (defined in ICB::_player)ICB::_player
walk_turn_amount (defined in ICB::_player)ICB::_player
was_climbing (defined in ICB::_player)ICB::_player