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void | ___init () |
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void | Set_player_id (uint32 id) |
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uint32 | Fetch_player_id () |
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mcodeFunctionReturnCodes | Gateway () |
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void | Update_input_state () |
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void | DrawCompass () |
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void | Find_current_player_interact_object () |
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void | Render_crude_interact_highlight () |
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uint32 | Fetch_player_interact_id () |
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bool8 | Fetch_player_interact_status () |
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bool8 | Player_exists () |
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void | Reset_player () |
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_input * | Fetch_input_state () |
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uint32 | GetBulletsPerClip () |
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uint32 | GetMaxClips () |
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int32 | GetNoBullets () |
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void | SetBullets (uint32 num) |
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void | UseBullets (uint32 num) |
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int32 | GetNoAmmoClips () |
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void | AddAmmoClips (uint32 num, bool8 bFlashIcons) |
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void | UseAmmoClips (uint32 num) |
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int32 | GetNoMediPacks () |
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void | AddMediPacks (uint32 num, bool8 bFlashIcons) |
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void | UseMediPacks (uint32 num) |
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__mode_return | Player_walking () |
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__mode_return | Player_crouch_walk () |
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__mode_return | Player_running () |
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__mode_return | Player_stood () |
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__mode_return | Player_crouching () |
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__mode_return | Player_aiming () |
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__mode_return | Player_new_aim () |
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__mode_return | Player_crouch_aim () |
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__mode_return | Process_strike () |
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__mode_return | Player_stairs () |
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__mode_return | Player_running_on_stairs () |
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__mode_return | Player_stood_on_stairs () |
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__mode_return | Player_ladder () |
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__mode_return | Player_slide_on_ladder () |
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void | Leave_stair () |
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__mode_return | Process_link () |
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__mode_return | Process_fast_link () |
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__mode_return | Process_reverse_link () |
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__mode_return | Process_easy_link () |
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__mode_return | Process_still_link () |
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__mode_return | Process_reverse_still_link () |
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__mode_return | Player_interact () |
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__mode_return | Player_press_fire_button () |
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__mode_return | Player_press_inv_button () |
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__mode_return | Player_press_strike_button () |
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__mode_return | Player_press_remora_button () |
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void | Add_to_interact_history () |
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void | Set_to_first_frame (__mega_set_names opt_link) |
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void | Set_to_last_frame (__mega_set_names opt_link) |
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void | Start_new_mode (_player_stat new_mode) |
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void | Soft_start_new_mode_no_link (_player_stat new_mode, __mega_set_names type) |
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void | Soft_start_new_mode (_player_stat new_mode, __mega_set_names opt_link) |
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void | Soft_start_new_mode (_player_stat new_mode, __mega_set_names opt_link, __mega_set_names opt_link2) |
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void | Hard_start_new_mode (_player_stat new_mode, __mega_set_names opt_link) |
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void | Fast_hard_start_new_mode (_player_stat new_mode, __mega_set_names opt_link) |
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void | Hard_start_reverse_new_mode (_player_stat new_mode, __mega_set_names opt_link) |
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void | Easy_start_new_mode (_player_stat new_mode, __mega_set_names opt_link) |
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void | Still_start_new_mode (_player_stat new_mode, __mega_set_names link) |
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void | Still_reverse_start_new_mode (_player_stat new_mode, __mega_set_names link) |
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bool8 | Advance_frame_motion_and_pan (__mega_set_names anim_type) |
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bool8 | Reverse_frame_motion_and_pan (__mega_set_names anim_type) |
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void | Set_player_status (_player_stat new_mode) |
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void | Push_control_mode (__Actor_control_mode newMode) |
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void | Pop_control_mode () |
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void | Set_control_mode (__Actor_control_mode newMode) |
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__Actor_control_mode | Get_control_mode () |
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void | Push_player_stat () |
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void | Pop_player_stat () |
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