curCombo(pyrodactyl::input::FightInput &input) (defined in Crab::pyrodactyl::anim::FightMoves) | Crab::pyrodactyl::anim::FightMoves | inline |
curFrame(FightAnimFrame &faf, const Direction &d) (defined in Crab::pyrodactyl::anim::FightMoves) | Crab::pyrodactyl::anim::FightMoves | |
curMove(FightMove &fm) (defined in Crab::pyrodactyl::anim::FightMoves) | Crab::pyrodactyl::anim::FightMoves | |
empty() (defined in Crab::pyrodactyl::anim::FightMoves) | Crab::pyrodactyl::anim::FightMoves | inline |
evaluate(pyrodactyl::event::Info &info) (defined in Crab::pyrodactyl::anim::FightMoves) | Crab::pyrodactyl::anim::FightMoves | |
FightMoves() (defined in Crab::pyrodactyl::anim::FightMoves) | Crab::pyrodactyl::anim::FightMoves | |
findMove(const pyrodactyl::input::FightAnimationType &type, const int &state) (defined in Crab::pyrodactyl::anim::FightMoves) | Crab::pyrodactyl::anim::FightMoves | |
flip(TextureFlipType &flip, Direction d) (defined in Crab::pyrodactyl::anim::FightMoves) | Crab::pyrodactyl::anim::FightMoves | |
forceUpdate(const uint &index, pyrodactyl::input::FightInput &input, const Direction &d) (defined in Crab::pyrodactyl::anim::FightMoves) | Crab::pyrodactyl::anim::FightMoves | |
frameIndex(uint val) (defined in Crab::pyrodactyl::anim::FightMoves) | Crab::pyrodactyl::anim::FightMoves | inline |
lastFrame() (defined in Crab::pyrodactyl::anim::FightMoves) | Crab::pyrodactyl::anim::FightMoves | inline |
listAttackMoves(Common::Array< uint > &list) (defined in Crab::pyrodactyl::anim::FightMoves) | Crab::pyrodactyl::anim::FightMoves | |
load(rapidxml::xml_node< char > *node) (defined in Crab::pyrodactyl::anim::FightMoves) | Crab::pyrodactyl::anim::FightMoves | |
next(int val) (defined in Crab::pyrodactyl::anim::FightMoves) | Crab::pyrodactyl::anim::FightMoves | inline |
next() (defined in Crab::pyrodactyl::anim::FightMoves) | Crab::pyrodactyl::anim::FightMoves | inline |
nextMove(FightMove &fm) (defined in Crab::pyrodactyl::anim::FightMoves) | Crab::pyrodactyl::anim::FightMoves | |
reset() (defined in Crab::pyrodactyl::anim::FightMoves) | Crab::pyrodactyl::anim::FightMoves | inline |
shadow(Direction d) (defined in Crab::pyrodactyl::anim::FightMoves) | Crab::pyrodactyl::anim::FightMoves | inline |
updateFrame(const Direction &d) (defined in Crab::pyrodactyl::anim::FightMoves) | Crab::pyrodactyl::anim::FightMoves | |
validMove() (defined in Crab::pyrodactyl::anim::FightMoves) | Crab::pyrodactyl::anim::FightMoves | inline |
~FightMoves() (defined in Crab::pyrodactyl::anim::FightMoves) | Crab::pyrodactyl::anim::FightMoves | inline |