ScummVM API documentation
Crab::pyrodactyl::anim::FightMoves Member List

This is the complete list of members for Crab::pyrodactyl::anim::FightMoves, including all inherited members.

curCombo(pyrodactyl::input::FightInput &input) (defined in Crab::pyrodactyl::anim::FightMoves)Crab::pyrodactyl::anim::FightMovesinline
curFrame(FightAnimFrame &faf, const Direction &d) (defined in Crab::pyrodactyl::anim::FightMoves)Crab::pyrodactyl::anim::FightMoves
curMove(FightMove &fm) (defined in Crab::pyrodactyl::anim::FightMoves)Crab::pyrodactyl::anim::FightMoves
empty() (defined in Crab::pyrodactyl::anim::FightMoves)Crab::pyrodactyl::anim::FightMovesinline
evaluate(pyrodactyl::event::Info &info) (defined in Crab::pyrodactyl::anim::FightMoves)Crab::pyrodactyl::anim::FightMoves
FightMoves() (defined in Crab::pyrodactyl::anim::FightMoves)Crab::pyrodactyl::anim::FightMoves
findMove(const pyrodactyl::input::FightAnimationType &type, const int &state) (defined in Crab::pyrodactyl::anim::FightMoves)Crab::pyrodactyl::anim::FightMoves
flip(TextureFlipType &flip, Direction d) (defined in Crab::pyrodactyl::anim::FightMoves)Crab::pyrodactyl::anim::FightMoves
forceUpdate(const uint &index, pyrodactyl::input::FightInput &input, const Direction &d) (defined in Crab::pyrodactyl::anim::FightMoves)Crab::pyrodactyl::anim::FightMoves
frameIndex(uint val) (defined in Crab::pyrodactyl::anim::FightMoves)Crab::pyrodactyl::anim::FightMovesinline
lastFrame() (defined in Crab::pyrodactyl::anim::FightMoves)Crab::pyrodactyl::anim::FightMovesinline
listAttackMoves(Common::Array< uint > &list) (defined in Crab::pyrodactyl::anim::FightMoves)Crab::pyrodactyl::anim::FightMoves
load(rapidxml::xml_node< char > *node) (defined in Crab::pyrodactyl::anim::FightMoves)Crab::pyrodactyl::anim::FightMoves
next(int val) (defined in Crab::pyrodactyl::anim::FightMoves)Crab::pyrodactyl::anim::FightMovesinline
next() (defined in Crab::pyrodactyl::anim::FightMoves)Crab::pyrodactyl::anim::FightMovesinline
nextMove(FightMove &fm) (defined in Crab::pyrodactyl::anim::FightMoves)Crab::pyrodactyl::anim::FightMoves
reset() (defined in Crab::pyrodactyl::anim::FightMoves)Crab::pyrodactyl::anim::FightMovesinline
shadow(Direction d) (defined in Crab::pyrodactyl::anim::FightMoves)Crab::pyrodactyl::anim::FightMovesinline
updateFrame(const Direction &d) (defined in Crab::pyrodactyl::anim::FightMoves)Crab::pyrodactyl::anim::FightMoves
validMove() (defined in Crab::pyrodactyl::anim::FightMoves)Crab::pyrodactyl::anim::FightMovesinline
~FightMoves() (defined in Crab::pyrodactyl::anim::FightMoves)Crab::pyrodactyl::anim::FightMovesinline