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void | reset () |
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void | load (rapidxml::xml_node< char > *node) |
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bool | curMove (FightMove &fm) |
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bool | nextMove (FightMove &fm) |
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FrameUpdateResult | updateFrame (const Direction &d) |
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bool | curFrame (FightAnimFrame &faf, const Direction &d) |
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uint | findMove (const pyrodactyl::input::FightAnimationType &type, const int &state) |
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void | listAttackMoves (Common::Array< uint > &list) |
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bool | forceUpdate (const uint &index, pyrodactyl::input::FightInput &input, const Direction &d) |
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bool | lastFrame () |
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void | frameIndex (uint val) |
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void | curCombo (pyrodactyl::input::FightInput &input) |
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bool | validMove () |
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bool | empty () |
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bool | flip (TextureFlipType &flip, Direction d) |
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const ShadowOffset & | shadow (Direction d) |
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void | next (int val) |
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int | next () |
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void | evaluate (pyrodactyl::event::Info &info) |
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The documentation for this class was generated from the following file: