This is the complete list of members for Scumm::ActorHE, including all inherited members.
_animProgress (defined in Scumm::Actor) | Scumm::Actor | protected |
_animSpeed (defined in Scumm::Actor) | Scumm::Actor | protected |
_animVariable (defined in Scumm::Actor) | Scumm::Actor | protected |
_auxActor (defined in Scumm::ActorHE) | Scumm::ActorHE | |
_auxEraseX1 (defined in Scumm::ActorHE) | Scumm::ActorHE | |
_auxEraseX2 (defined in Scumm::ActorHE) | Scumm::ActorHE | |
_auxEraseY1 (defined in Scumm::ActorHE) | Scumm::ActorHE | |
_auxEraseY2 (defined in Scumm::ActorHE) | Scumm::ActorHE | |
_bottom (defined in Scumm::Actor) | Scumm::Actor | |
_boxscale (defined in Scumm::Actor) | Scumm::Actor | |
_charset (defined in Scumm::Actor) | Scumm::Actor | |
_clipOverride | Scumm::ActorHE | |
_cost (defined in Scumm::Actor) | Scumm::Actor | |
_costume (defined in Scumm::Actor) | Scumm::Actor | |
_costumeNeedsInit (defined in Scumm::Actor) | Scumm::Actor | protected |
_drawToBackBuf (defined in Scumm::Actor) | Scumm::Actor | |
_elevation (defined in Scumm::Actor) | Scumm::Actor | protected |
_facing (defined in Scumm::Actor) | Scumm::Actor | protected |
_flip (defined in Scumm::Actor) | Scumm::Actor | |
_forceClip (defined in Scumm::Actor) | Scumm::Actor | |
_frame (defined in Scumm::Actor) | Scumm::Actor | |
_generalFlags (defined in Scumm::ActorHE) | Scumm::ActorHE | |
_heCondMask (defined in Scumm::Actor) | Scumm::Actor | |
_heNoTalkAnimation (defined in Scumm::ActorHE) | Scumm::ActorHE | |
_heOffsX (defined in Scumm::Actor) | Scumm::Actor | |
_heOffsY (defined in Scumm::Actor) | Scumm::Actor | |
_hePaletteNum (defined in Scumm::Actor) | Scumm::Actor | |
_heShadow (defined in Scumm::Actor) | Scumm::Actor | |
_heSkipLimbs (defined in Scumm::Actor) | Scumm::Actor | |
_heTalking (defined in Scumm::ActorHE) | Scumm::ActorHE | |
_heTalkQueue (defined in Scumm::ActorHE) | Scumm::ActorHE | |
_ignoreBoxes (defined in Scumm::Actor) | Scumm::Actor | |
_ignoreTurns (defined in Scumm::Actor) | Scumm::Actor | |
_initFrame (defined in Scumm::Actor) | Scumm::Actor | |
_lastValidX (defined in Scumm::Actor) | Scumm::Actor | |
_lastValidY (defined in Scumm::Actor) | Scumm::Actor | |
_layer (defined in Scumm::Actor) | Scumm::Actor | |
_moving (defined in Scumm::Actor) | Scumm::Actor | |
_needBgReset (defined in Scumm::Actor) | Scumm::Actor | |
_needRedraw (defined in Scumm::Actor) | Scumm::Actor | |
_number (defined in Scumm::Actor) | Scumm::Actor | |
_palette (defined in Scumm::Actor) | Scumm::Actor | protected |
_pos | Scumm::Actor | protected |
_room (defined in Scumm::Actor) | Scumm::Actor | |
_scalex (defined in Scumm::Actor) | Scumm::Actor | |
_scaley (defined in Scumm::Actor) | Scumm::Actor | |
_screenUpdateTableMax (defined in Scumm::ActorHE) | Scumm::ActorHE | |
_screenUpdateTableMin (defined in Scumm::ActorHE) | Scumm::ActorHE | |
_shadowMode (defined in Scumm::Actor) | Scumm::Actor | |
_sound (defined in Scumm::Actor) | Scumm::Actor | |
_speedx (defined in Scumm::Actor) | Scumm::Actor | protected |
_speedy (defined in Scumm::Actor) | Scumm::Actor | protected |
_standFrame (defined in Scumm::Actor) | Scumm::Actor | |
_talkColor (defined in Scumm::Actor) | Scumm::Actor | |
_talkFrequency (defined in Scumm::Actor) | Scumm::Actor | |
_talkPan (defined in Scumm::Actor) | Scumm::Actor | |
_talkPosX (defined in Scumm::Actor) | Scumm::Actor | |
_talkPosY (defined in Scumm::Actor) | Scumm::Actor | |
_talkScript (defined in Scumm::Actor) | Scumm::Actor | |
_talkStartFrame (defined in Scumm::Actor) | Scumm::Actor | |
_talkStopFrame (defined in Scumm::Actor) | Scumm::Actor | |
_talkVolume (defined in Scumm::Actor) | Scumm::Actor | |
_targetFacing (defined in Scumm::Actor) | Scumm::Actor | protected |
_top (defined in Scumm::Actor) | Scumm::Actor | |
_visible (defined in Scumm::Actor) | Scumm::Actor | |
_vm (defined in Scumm::Actor) | Scumm::Actor | protected |
_walkbox (defined in Scumm::Actor) | Scumm::Actor | |
_walkdata (defined in Scumm::Actor) | Scumm::Actor | protected |
_walkFrame (defined in Scumm::Actor) | Scumm::Actor | |
_walkScript (defined in Scumm::Actor) | Scumm::Actor | |
_width (defined in Scumm::Actor) | Scumm::Actor | |
Actor(ScummEngine *scumm, int id) (defined in Scumm::Actor) | Scumm::Actor | |
ActorHE(ScummEngine *scumm, int id) (defined in Scumm::ActorHE) | Scumm::ActorHE | |
actorHitTest(int x, int y) (defined in Scumm::Actor) | Scumm::Actor | |
actorWalkStep() (defined in Scumm::Actor) | Scumm::Actor | protectedvirtual |
adjustActorPos() (defined in Scumm::Actor) | Scumm::Actor | |
adjustXYToBeInBox(int dstX, int dstY) (defined in Scumm::Actor) | Scumm::Actor | virtual |
animateActor(int anim) (defined in Scumm::Actor) | Scumm::Actor | |
animateCostume() (defined in Scumm::Actor) | Scumm::Actor | virtual |
animateLimb(int limb, int f) (defined in Scumm::Actor) | Scumm::Actor | |
calcMovementFactor(const Common::Point &next) (defined in Scumm::Actor) | Scumm::Actor | protectedvirtual |
classChanged(int cls, bool value) (defined in Scumm::Actor) | Scumm::Actor | |
clearActorUpdateInfo() (defined in Scumm::ActorHE) | Scumm::ActorHE | |
color (defined in Scumm::ActorHE) | Scumm::ActorHE | |
drawActorCostume(bool hitTestMode=false) (defined in Scumm::Actor) | Scumm::Actor | |
drawActorToBackBuf(int x, int y) (defined in Scumm::ActorHE) | Scumm::ActorHE | |
faceToObject(int obj) (defined in Scumm::Actor) | Scumm::Actor | |
findPathTowards(byte box, byte box2, byte box3, Common::Point &foundPath) (defined in Scumm::Actor) | Scumm::Actor | protected |
getActorName() (defined in Scumm::Actor) | Scumm::Actor | |
getAnimProgress() const (defined in Scumm::Actor) | Scumm::Actor | inline |
getAnimSpeed() const (defined in Scumm::Actor) | Scumm::Actor | inline |
getAnimVar(byte var) const (defined in Scumm::Actor) | Scumm::Actor | |
getElevation() const (defined in Scumm::Actor) | Scumm::Actor | inline |
getFacing() const (defined in Scumm::Actor) | Scumm::Actor | inline |
getPos() const (defined in Scumm::Actor) | Scumm::Actor | inline |
getRealPos() const (defined in Scumm::Actor) | Scumm::Actor | inline |
getRoom() const (defined in Scumm::Actor) | Scumm::Actor | inline |
hideActor() override (defined in Scumm::ActorHE) | Scumm::ActorHE | virtual |
initActor(int mode) override (defined in Scumm::ActorHE) | Scumm::ActorHE | virtual |
isConditionSet(int slot) const (defined in Scumm::ActorHE) | Scumm::ActorHE | |
isInClass(int cls) (defined in Scumm::Actor) | Scumm::Actor | protected |
isInCurrentRoom() const (defined in Scumm::Actor) | Scumm::Actor | inline |
isPlayer() (defined in Scumm::Actor) | Scumm::Actor | protectedvirtual |
isTalkConditionSet(int slot) const (defined in Scumm::ActorHE) | Scumm::ActorHE | |
isUserConditionSet(int slot) const (defined in Scumm::ActorHE) | Scumm::ActorHE | |
kInvalidBox (defined in Scumm::Actor) | Scumm::Actor | static |
posX (defined in Scumm::ActorHE) | Scumm::ActorHE | |
posY (defined in Scumm::ActorHE) | Scumm::ActorHE | |
prepareDrawActorCostume(BaseCostumeRenderer *bcr) override (defined in Scumm::ActorHE) | Scumm::ActorHE | virtual |
putActor() (defined in Scumm::Actor) | Scumm::Actor | inline |
putActor(int room) (defined in Scumm::Actor) | Scumm::Actor | inline |
putActor(int x, int y) (defined in Scumm::Actor) | Scumm::Actor | inline |
putActor(int x, int y, int room) (defined in Scumm::Actor) | Scumm::Actor | |
remapActorPalette(int r_fact, int g_fact, int b_fact, int threshold) (defined in Scumm::Actor) | Scumm::Actor | |
remapActorPaletteColor(int slot, int color) (defined in Scumm::Actor) | Scumm::Actor | |
remapDirection(int dir, bool is_walking) (defined in Scumm::Actor) | Scumm::Actor | protectedvirtual |
runActorTalkScript(int f) (defined in Scumm::Actor) | Scumm::Actor | |
saveLoadWithSerializer(Common::Serializer &ser) override (defined in Scumm::Actor) | Scumm::Actor | virtual |
sentence (defined in Scumm::ActorHE) | Scumm::ActorHE | |
setActorCostume(int c) override (defined in Scumm::ActorHE) | Scumm::ActorHE | virtual |
setActorEraseType(int eraseValue) (defined in Scumm::ActorHE) | Scumm::ActorHE | |
setActorUpdateArea(int x1, int y1, int x2, int y2) (defined in Scumm::ActorHE) | Scumm::ActorHE | |
setActorWalkSpeed(uint newSpeedX, uint newSpeedY) (defined in Scumm::Actor) | Scumm::Actor | |
setAnimSpeed(byte newAnimSpeed) (defined in Scumm::Actor) | Scumm::Actor | inline |
setAnimVar(byte var, int value) (defined in Scumm::Actor) | Scumm::Actor | |
setBox(int box) (defined in Scumm::Actor) | Scumm::Actor | protected |
setCondition(int slot, int set) (defined in Scumm::ActorHE) | Scumm::ActorHE | |
setDirection(int direction) (defined in Scumm::Actor) | Scumm::Actor | virtual |
setElevation(int newElevation) (defined in Scumm::Actor) | Scumm::Actor | inline |
setFacing(int newFacing) (defined in Scumm::Actor) | Scumm::Actor | inline |
setPalette(int idx, int val) (defined in Scumm::Actor) | Scumm::Actor | inline |
setScale(int sx, int sy) (defined in Scumm::Actor) | Scumm::Actor | inline |
setTalkCondition(int slot) (defined in Scumm::ActorHE) | Scumm::ActorHE | |
setupActorScale() (defined in Scumm::Actor) | Scumm::Actor | protectedvirtual |
setUserCondition(int slot, int set) (defined in Scumm::ActorHE) | Scumm::ActorHE | |
showActor() (defined in Scumm::Actor) | Scumm::Actor | |
startAnimActor(int frame) (defined in Scumm::Actor) | Scumm::Actor | virtual |
startWalkActor(int x, int y, int dir) (defined in Scumm::Actor) | Scumm::Actor | |
startWalkAnim(int cmd, int angle) (defined in Scumm::Actor) | Scumm::Actor | protected |
stopActorMoving() (defined in Scumm::Actor) | Scumm::Actor | |
turnToDirection(int newdir) (defined in Scumm::Actor) | Scumm::Actor | virtual |
updateActorDirection(bool is_walking) (defined in Scumm::Actor) | Scumm::Actor | protected |
walkActor() (defined in Scumm::Actor) | Scumm::Actor | virtual |
~Actor() override (defined in Scumm::Actor) | Scumm::Actor | inline |
~Serializable() (defined in Common::Serializable) | Common::Serializable | inlinevirtual |