28 #ifndef WINTERMUTE_ADNODESTATE_H 29 #define WINTERMUTE_ADNODESTATE_H 38 bool transferEntity(
AdEntity *entity,
bool includingSprites,
bool saving);
39 void setName(
const char *name);
40 void setFilename(
const char *filename);
41 void setCursor(
const char *filename);
45 const char *getName()
const {
return _name; }
49 void setCaption(
const char *caption,
int caseVal);
50 const char *getCaption(
int caseVal);
Definition: base_game.h:75
Definition: ad_node_state.h:35
Definition: ad_entity.h:35
Definition: achievements_tables.h:27