ScummVM API documentation
ad_node_state.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_ADNODESTATE_H
29 #define WINTERMUTE_ADNODESTATE_H
30 
31 namespace Wintermute {
32 
33 class AdEntity;
34 
35 class AdNodeState : public BaseClass {
36 public:
37  bool _active;
38  bool transferEntity(AdEntity *entity, bool includingSprites, bool saving);
39  void setName(const char *name);
40  void setFilename(const char *filename);
41  void setCursor(const char *filename);
42  DECLARE_PERSISTENT(AdNodeState, BaseClass)
43  AdNodeState(BaseGame *inGame);
44  ~AdNodeState() override;
45  const char *getName() const { return _name; }
46 private:
47  char *_name;
48  char *_caption[7];
49  void setCaption(const char *caption, int caseVal);
50  const char *getCaption(int caseVal);
51  uint32 _alphaColor;
52  char *_filename;
53  char *_cursor;
54 
55 };
56 
57 } // End of namespace Wintermute
58 
59 #endif
Definition: base_game.h:75
Definition: ad_node_state.h:35
Definition: ad_entity.h:35
Definition: base.h:43
Definition: achievements_tables.h:27