ScummVM API documentation
sounds.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Based on the Reverse Engineering work of Christophe Fontanel,
24 * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
25 */
26
27#ifndef DM_SOUND_H
28#define DM_SOUND_H
29
30#include "dm/dm.h"
31
32namespace DM {
33
34enum SoundMode {
35 kDMSoundModeDoNotPlaySound = -1, // @ CM1_MODE_DO_NOT_PLAY_SOUND
36 kDMSoundModePlayImmediately = 0, // @ C00_MODE_PLAY_IMMEDIATELY
37 kDMSoundModePlayIfPrioritized = 1, // @ C01_MODE_PLAY_IF_PRIORITIZED
38 kDMSoundModePlayOneTickLater = 2 // @ C02_MODE_PLAY_ONE_TICK_LATER
39};
40
41enum SoundIndex {
42 kDMSoundIndexMetallicThud = 0, // @ C00_SOUND_METALLIC_THUD
43 kDMSoundIndexSwitch = 1, // @ C01_SOUND_SWITCH
44 kDMSoundIndexDoorRattle = 2, // @ C02_SOUND_DOOR_RATTLE
45 kDMSoundIndexAttackPainRatHellHoundRedDragon = 3, // @ C03_SOUND_ATTACK_PAIN_RAT_HELLHOUND_RED_DRAGON
46 kDMSoundIndexWoodenThudAttackTrolinAntmanStoneGolem = 4, // @ C04_SOUND_WOODEN_THUD_ATTACK_TROLIN_ANTMAN_STONE_GOLEM
47 kDMSoundIndexStrongExplosion = 5, // @ C05_SOUND_STRONG_EXPLOSION
48 kDMSoundIndexScream = 6, // @ C06_SOUND_SCREAM
49 kDMSoundIndexAttackMummyGhostRive = 7, // @ C07_SOUND_ATTACK_MUMMY_GHOST_RIVE
50 kDMSoundIndexSwallow = 8, // @ C08_SOUND_SWALLOW
51 kDMSoundIndexChampion0Damaged = 9, // @ C09_SOUND_CHAMPION_0_DAMAGED
52 kDMSoundIndexChampion1Damaged = 10, // @ C10_SOUND_CHAMPION_1_DAMAGED
53 kDMSoundIndexChampion2Damaged = 11, // @ C11_SOUND_CHAMPION_2_DAMAGED
54 kDMSoundIndexChampion3Damaged = 12, // @ C12_SOUND_CHAMPION_3_DAMAGED
55 kDMSoundIndexSpell = 13, // @ C13_SOUND_SPELL
56 kDMSoundIndexAttackScreamerOitu = 14, // @ C14_SOUND_ATTACK_SCREAMER_OITU
57 kDMSoundIndexAttackGiantScorpion = 15, // @ C15_SOUND_ATTACK_GIANT_SCORPION_SCORPION
58 kDMSoundIndexAttackSkelettonAnimatedArmorDethKnight = 16, // @ C16_SOUND_COMBAT_ATTACK_SKELETON_ANIMATED_ARMOUR_DETH_KNIGHT
59 kDMSoundIndexBuzz = 17, // @ C17_SOUND_BUZZ
60 kDMSoundIndexPartyDamaged = 18, // @ C18_SOUND_PARTY_DAMAGED
61 kDMSoundIndexAttackMagentaWorm = 19, // @ C19_SOUND_ATTACK_MAGENTA_WORM_WORM
62 kDMSoundIndexWeakExplosion = 20, // @ C20_SOUND_WEAK_EXPLOSION
63 kDMSoundIndexAttackGiggler = 21, // @ C21_SOUND_ATTACK_GIGGLER
64 kDMSoundIndexMoveAnimatedArmorDethKnight = 22, // @ C22_SOUND_MOVE_ANIMATED_ARMOUR_DETH_KNIGHT
65 kDMSoundIndexMoveCouatlGiantWaspMuncher = 23, // @ C23_SOUND_MOVE_COUATL_GIANT_WASP_MUNCHER
66 kDMSoundIndexMoveMummyTrolinAntmanStoneGolemGiggleVexirkDemon = 24, // @ C24_SOUND_MOVE_MUMMY_TROLIN_ANTMAN_STONE_GOLEM_GIGGLER_VEXIRK_DEMON
67 kDMSoundIndexBlowHorn = 25, // @ C25_SOUND_BLOW_HORN
68 kDMSoundIndexMoveScreamerRocksWormPainRatHellHoundRusterScorpionsOitu = 26, // @ C26_SOUND_MOVE_SCREAMER_ROCK_ROCKPILE_MAGENTA_WORM_WORM_PAIN_RAT_HELLHOUND_RUSTER_GIANT_SCORPION_SCORPION_OITU
69 kDMSoundIndexMoveSlimesDevilWaterElemental = 27, // @ C27_SOUND_MOVE_SWAMP_SLIME_SLIME_DEVIL_WATER_ELEMENTAL
70 kDMSoundIndexWarCry = 28, // @ C28_SOUND_WAR_CRY
71 kDMSoundIndexAttackRocks = 29, // @ C29_SOUND_ATTACK_ROCK_ROCKPILE
72 kDMSoundIndexAttackWaterElemental = 30, // @ C30_SOUND_ATTACK_WATER_ELEMENTAL
73 kDMSoundIndexAttackCouatl = 31, // @ C31_SOUND_ATTACK_COUATL
74 kDMSoundIndexMoveRedDragon = 32, // @ C32_SOUND_MOVE_RED_DRAGON
75 kDMSoundIndexMoveSkeletton = 33 // @ C33_SOUND_MOVE_SKELETON
76};
77
78#define kDMSoundCount 34 // @ D13_SOUND_COUNT
79
80class SoundData {
81public:
82 uint32 _byteCount;
83 byte *_firstSample;
84 uint32 _sampleCount;
85 SoundData() : _byteCount(0), _firstSample(nullptr), _sampleCount(0) {}
86}; // @ SOUND_DATA
87
88class Sound {
89public:
90 int16 _graphicIndex;
91 byte _period;
92 byte _priority;
93 byte _loudDistance;
94 byte _softDistance;
95 Sound(int16 index, byte period, byte priority, byte loudDist, byte softDist) :
96 _graphicIndex(index), _period(period), _priority(priority), _loudDistance(loudDist), _softDistance(softDist) {}
97 Sound() : _graphicIndex(0), _period(0), _priority(0), _loudDistance(0), _softDistance(0) {}
98}; // @ Sound
99
101public:
102 uint8 _leftVolume;
103 uint8 _rightVolume;
104 int16 _soundIndex;
105 PendingSound(uint8 leftVolume, uint8 rightVolume, int16 soundIndex) :
106 _leftVolume(leftVolume), _rightVolume(rightVolume), _soundIndex(soundIndex) {}
107};
108
109class SoundMan {
110 DMEngine *_vm;
111
112protected:
113 SoundMan(DMEngine *vm);
114public:
115 virtual ~SoundMan();
116
117 static SoundMan *getSoundMan(DMEngine *vm, const DMADGameDescription *gameVersion);
118
119 SoundData _soundData[kDMSoundCount]; // @ K0024_as_SoundData
120 Common::Queue<PendingSound> _pendingSounds;
121
122 virtual void loadSounds(); // @ F0503_SOUND_LoadAll
123 virtual void requestPlay(uint16 soundIndex, int16 mapX, int16 mapY, SoundMode soundMode); // @ F0064_SOUND_RequestPlay_CPSD
124 virtual void play(uint16 soundIndex, uint16 period, uint8 leftVolume, uint8 rightVolume); // @ F0060_SOUND_Play
125 void playPendingSound(); // @ F0065_SOUND_PlayPendingSound_CPSD
126 bool soundGetVolume(int16 mapX, int16 mapY, uint8 *leftVolume, uint8 *rightVolume); // @ F0505_SOUND_GetVolume
127
128 Sound _sounds[kDMSoundCount];
129 void initConstants();
130};
131
133 friend class SoundMan;
134
135 SoundMan_Atari(DMEngine *vm): SoundMan(vm) {};
136public:
137 void loadSounds() override {} // @ F0503_SOUND_LoadAll
138 void requestPlay(uint16 soundIndex, int16 mapX, int16 mapY, SoundMode soundMode) override {} // @ F0064_SOUND_RequestPlay_CPSD
139 void play(uint16 soundIndex, uint16 period, uint8 leftVolume, uint8 rightVolume) override {} // @ F0060_SOUND_Play
140};
141
142}
143
144#endif
Definition: queue.h:42
Definition: dm.h:169
Definition: sounds.h:100
Definition: sounds.h:80
Definition: sounds.h:88
Definition: sounds.h:132
Definition: sounds.h:109
Definition: detection.h:70