ScummVM API documentation
sound.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * Additional copyright for this file:
8  * Copyright (C) 1999-2000 Revolution Software Ltd.
9  * This code is based on source code created by Revolution Software,
10  * used with permission.
11  *
12  * This program is free software: you can redistribute it and/or modify
13  * it under the terms of the GNU General Public License as published by
14  * the Free Software Foundation, either version 3 of the License, or
15  * (at your option) any later version.
16  *
17  * This program is distributed in the hope that it will be useful,
18  * but WITHOUT ANY WARRANTY; without even the implied warranty of
19  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20  * GNU General Public License for more details.
21  *
22  * You should have received a copy of the GNU General Public License
23  * along with this program. If not, see <http://www.gnu.org/licenses/>.
24  *
25  */
26 
27 #ifndef ICB_SOUND_H
28 #define ICB_SOUND_H
29 
30 #include "engines/icb/common/px_common.h"
31 #include "engines/icb/common/px_clu_api.h"
32 #include "engines/icb/common/px_sfx_description.h"
33 #include "engines/icb/sound_lowlevel.h"
34 
35 namespace ICB {
36 
37 #define SPECIAL_SOUND (0xffffff)
38 
39 #define SPEECH_CHANNEL 1
40 #define MUSIC_CHANNEL 0
41 
42 // default sounds
43 
44 #define GUNSHOT_SFX_VAR 0
45 #define RICOCHET_SFX_VAR 1
46 #define TINKLE_SFX_VAR 2
47 
48 #define OPEN_SFX_VAR 0
49 #define CLOSE_SFX_VAR 1
50 
51 extern const char *gunSfxVar;
52 extern const char *defaultGunSfx;
53 extern const char *gunDesc;
54 
55 extern const char *ricochetSfxVar;
56 extern const char *defaultRicochetSfx;
57 extern const char *ricochetDesc;
58 
59 extern const char *openSfxVar;
60 extern const char *defaultOpenSfx;
61 extern const char *openDesc;
62 
63 extern const char *closeSfxVar;
64 extern const char *defaultCloseSfx;
65 extern const char *closeDesc;
66 
67 extern const char *addingMediSfxVar;
68 extern const char *defaultAddingMediSfx;
69 extern const char *defaultUsingMediSfx;
70 extern const char *addingMediDesc;
71 
72 extern const char *addingClipSfxVar;
73 extern const char *defaultAddingClipSfx;
74 extern const char *addingClipDesc;
75 
76 extern const char *activateRemoraSfxVar;
77 extern const char *activateRemoraSfx;
78 extern const char *activateRemoraDesc;
79 
80 extern const char *deactivateRemoraSfxVar;
81 extern const char *deactivateRemoraSfx;
82 extern const char *deactivateRemoraDesc;
83 
84 extern const char *emailSfxVar;
85 extern const char *defaultEmailSfx;
86 extern const char *emailDesc;
87 
88 extern const char *menuUpDownSfx;
89 extern const char *menuSelectSfx;
90 extern const char *menuCancelSfx;
91 
92 extern const char *tinkleSfxVar;
93 extern const char *defaultTinkleSfx;
94 extern const char *tinkleDesc;
95 
96 #define NO_REGISTERED_SOUND 0xffffffff
97 #define MAX_REGISTERED_SOUNDS 128
98 
100 
101 public:
102  uint32 m_objID; // id of object calling us
103  uint32 m_sndHash; // hash of sound id
104  int32 m_channel; // -1 for no channel needed for the turn everything off hack...
105 
106  PXreal m_x;
107  PXreal m_y;
108  PXreal m_z;
109 
110  int32 m_restart_time;
111  int32 m_volume;
112 
113 private:
114  int32 m_sfxNumber; // hash value of sfx
115 
116  int32 m_velocity;
117  int32 m_position; // position*128
118 
119  int32 m_current_pitch;
120  int32 m_sample_pitch;
121  int32 m_rand_pitch_value;
122  int32 m_next_random_pos;
123  int32 m_pan;
124 
125  PXreal m_xoffset;
126  PXreal m_yoffset;
127  PXreal m_zoffset;
128 
129  int8 m_objMoving;
130  int8 m_volume_offset; // offset of volume, 127 is normal full volume effect, anything less scales down
131 
132 public:
133  void Wipe();
134 
135  CRegisteredSound() : m_objID(NO_REGISTERED_SOUND) { Wipe(); }
136 
137  ~CRegisteredSound() {}
138 
139  inline uint32 GetObjectID() { return m_objID; }
140 
141  bool8 IsThisSound(uint32 obj, uint32 sndHash) {
142 
143  if ((obj == m_objID) && (sndHash == m_sndHash))
144  return TRUE8;
145  else
146  return FALSE8;
147  }
148 
149  inline bool8 IsFree() { return (bool8)(m_objID == NO_REGISTERED_SOUND); }
150  inline bool8 IsUsed() { return (bool8)(m_objID != NO_REGISTERED_SOUND); }
151 
152  int32 GetChannel() { return m_channel; }
153 
154  bool8 SetHearable();
155  void SetUnhearable();
156 
157  void Update10Hz(); // update 10hz (updates position etc)
158 
159  void GetPosition();
160 
161  void TurnOff();
162 
163  // update every game cycle (starts samples if required, updates vol, pitch, pan, stops if end reached, etc...)
164  void UpdateGameCycle(int32 newVol, int32 newPan);
165 
166  void GetRandom(CSfx *sfx); // update random value
167  void Register(const char *sndName, const char *sfxName, uint32 sfxHash, int8 volume);
168 
169  void RegisterFromObject(const uint32 objID, const char *sndName, const char *sfxName, uint32 sfxHash, PXreal xo, PXreal yo, PXreal zo, int8 volume);
170  void RegisterFromAbsolute(const uint32 objID, const char *sndName, const char *sfxName, uint32 sfxHash, PXreal x, PXreal y, PXreal z, int8 volume);
171 
172  void Remove();
173 
174  CSfx *GetSfx(); // should be reasonably fast now...
175 
176  // volume and pan together (faster than separate)
177  void GetVolumeAndPan(int32 &vol, int32 &pan);
178 
179 private:
180  bool8 m_inSession; // if TRUE sfx is in session cluster, otherwise sfx is in mission cluster
181  bool8 m_turnOff; // turning off
182  bool8 m_remove; // if true then when finihsed turning off remove the sound
183  uint8 padding1;
184 };
185 
186 extern CRegisteredSound *g_registeredSounds[MAX_REGISTERED_SOUNDS];
187 
188 bool8 SfxExists(uint32 sfxHash);
189 bool8 SfxExists(const char *sfx);
190 
191 // full volume, central pan
192 #define menuSfxUpDown() RegisterMenuSound(menuUpDownSfx, 127, 0)
193 #define menuSfxSelect() RegisterMenuSound(menuSelectSfx, 127, 0)
194 #define menuSfxCancel() RegisterMenuSound(menuCancelSfx, 127, 0)
195 
196 int32 GetSpeechVolume();
197 int32 GetSfxVolume();
198 int32 GetMusicVolume();
199 void SetSpeechVolume(int32 v);
200 void SetSfxVolume(int32 v);
201 void SetMusicVolume(int32 v);
202 
203 // get current sound level in location (from camera)
204 // is defined as the square of the effects totaled as a percentage of 128*128*2
205 int32 GetCurrentSoundLevel();
206 
207 // update
208 void UpdateRemoraScannerSound();
209 
210 // called every game cycle
211 void UpdateHearableSounds();
212 
213 // called every 10hz
214 void UpdateSounds10Hz();
215 
216 // pause / unpause sound update...
217 void PauseSounds();
218 void UnpauseSounds();
219 
220 // turn system on or off
221 
222 void TurnOffSound();
223 void TurnOnSound();
224 
225 // start / stop
226 
227 int32 GetAssignedSounds();
228 
229 // these functions have both sfxHash and volume_offset which most calls will not use.... they will use the inlines below...
230 
231 void RegisterSoundOffset(uint32 obj, const char *offsetName, const char *sfxName, uint32 sfxHash, const char *sndID, PXreal xo, PXreal yo, PXreal zo, int32 isNico, int32 time,
232  int8 volume_offset);
233 void RegisterSound(uint32 obj, const char *sfxName, uint32 sfxHash, const char *sndID, int8 volume_offset);
234 void RegisterSoundAbsolute(uint32 obj, const char *sfxName, uint32 sfxHash, const char *sndID, PXreal x, PXreal y, PXreal z, int8 volume_offset);
235 void RegisterSoundTime(uint32 obj, const char *sfxName, uint32 sfxHash, const char *sndID, int32 time, int8 volume_offset);
236 void RegisterSoundSpecial(const char *sfxName, uint32 sfxHash, const char *sndID, int32 volume, int32 pan, int8 volume_offset);
237 
238 // A special function, this plays the sound centrally on the speakers and at the given volume 0-127
239 void RegisterMenuSound(const char *sfxName, uint32 sfxHash, int32 volume, int32 pan, int8 volume_offset);
240 
241 // copies of above with no hash.....!
242 
243 inline void RegisterSoundOffset(uint32 obj, const char *offsetName, const char *sfxName, const char *sndID, PXreal xo, PXreal yo, PXreal zo, int32 isNico, int32 time) {
244  RegisterSoundOffset(obj, offsetName, sfxName, NULL_HASH, sndID, xo, yo, zo, isNico, time, (int8)127);
245 }
246 
247 inline void RegisterSound(uint32 obj, const char *sfxName, const char *sndID) { RegisterSound(obj, sfxName, NULL_HASH, sndID, (int8)127); }
248 
249 inline void RegisterSoundAbsolute(uint32 obj, const char *sfxName, const char *sndID, PXreal x, PXreal y, PXreal z) {
250  RegisterSoundAbsolute(obj, sfxName, NULL_HASH, sndID, x, y, z, (int8)127);
251 }
252 
253 inline void RegisterSoundTime(uint32 obj, const char *sfxName, const char *sndID, int32 time) { RegisterSoundTime(obj, sfxName, NULL_HASH, sndID, time, (int8)127); }
254 
255 inline void RegisterSoundSpecial(const char *sfxName, const char *sndID, int32 volume, int32 pan) { RegisterSoundSpecial(sfxName, NULL_HASH, sndID, volume, pan, (int8)127); }
256 
257 inline void RegisterMenuSound(const char *sfxName, int32 volume, int32 pan) { RegisterMenuSound(sfxName, NULL_HASH, volume, pan, (int8)127); }
258 
259 // end of no hash copies
260 
261 void RemoveRegisteredSound(uint32 obj, const char *sndID);
262 
263 void RemoveAllSoundsWithID(uint32 obj);
264 
265 void StopAllSoundsNow();
266 
267 } // End of namespace ICB
268 
269 #endif
Definition: actor.h:32
Definition: px_sfx_description.h:59
Definition: sound.h:99