This is the complete list of members for Prince::Script, including all inherited members.
_scriptInfo (defined in Prince::Script) | Prince::Script | |
getBackAnimId(int roomBackAnimOffset, int slot) (defined in Prince::Script) | Prince::Script | |
getHeroAnimName(int offset) (defined in Prince::Script) | Prince::Script | |
getLightX(int locationNr) (defined in Prince::Script) | Prince::Script | |
getLightY(int locationNr) (defined in Prince::Script) | Prince::Script | |
getLocationInitScript(int initRoomTableOffset, int roomNr) (defined in Prince::Script) | Prince::Script | |
getMobVisible(int roomMobOffset, uint16 mob) (defined in Prince::Script) | Prince::Script | |
getObjId(int roomObjOffset, int slot) (defined in Prince::Script) | Prince::Script | |
getOptionStandardOffset(int option) (defined in Prince::Script) | Prince::Script | |
getRoomOffset(int locationNr) (defined in Prince::Script) | Prince::Script | |
getShadowScale(int locationNr) (defined in Prince::Script) | Prince::Script | |
getStartGameOffset() (defined in Prince::Script) | Prince::Script | |
getString(uint32 offset) (defined in Prince::Script) | Prince::Script | inline |
installBackAnims(Common::Array< BackgroundAnim > &backAnimList, int roomBackAnimOffset) (defined in Prince::Script) | Prince::Script | |
installObjects(int offset) (defined in Prince::Script) | Prince::Script | |
installSingleBackAnim(Common::Array< BackgroundAnim > &backAnimList, int slot, int roomBackAnimOffset) (defined in Prince::Script) | Prince::Script | |
kMaxRooms (defined in Prince::Script) | Prince::Script | static |
loadAllMasks(Common::Array< Mask > &maskList, int offset) (defined in Prince::Script) | Prince::Script | |
loadStream(Common::SeekableReadStream &stream) (defined in Prince::Script) | Prince::Script | |
readScript16(uint32 address) (defined in Prince::Script) | Prince::Script | |
readScript32(uint32 address) (defined in Prince::Script) | Prince::Script | |
scanMobEvents(int mobMask, int dataEventOffset) (defined in Prince::Script) | Prince::Script | |
scanMobEventsWithItem(int mobMask, int dataEventOffset, int itemMask) (defined in Prince::Script) | Prince::Script | |
Script(PrinceEngine *vm) (defined in Prince::Script) | Prince::Script | |
setBackAnimId(int roomBackAnimOffset, int slot, int animId) (defined in Prince::Script) | Prince::Script | |
setMobVisible(int roomMobOffset, uint16 mob, byte value) (defined in Prince::Script) | Prince::Script | |
setObjId(int roomObjOffset, int slot, byte objectId) (defined in Prince::Script) | Prince::Script | |
~Script() (defined in Prince::Script) | Prince::Script |