ScummVM API documentation
Prince::Script Member List

This is the complete list of members for Prince::Script, including all inherited members.

_scriptInfo (defined in Prince::Script)Prince::Script
getBackAnimId(int roomBackAnimOffset, int slot) (defined in Prince::Script)Prince::Script
getHeroAnimName(int offset) (defined in Prince::Script)Prince::Script
getLightX(int locationNr) (defined in Prince::Script)Prince::Script
getLightY(int locationNr) (defined in Prince::Script)Prince::Script
getLocationInitScript(int initRoomTableOffset, int roomNr) (defined in Prince::Script)Prince::Script
getMobVisible(int roomMobOffset, uint16 mob) (defined in Prince::Script)Prince::Script
getObjId(int roomObjOffset, int slot) (defined in Prince::Script)Prince::Script
getOptionStandardOffset(int option) (defined in Prince::Script)Prince::Script
getRoomOffset(int locationNr) (defined in Prince::Script)Prince::Script
getShadowScale(int locationNr) (defined in Prince::Script)Prince::Script
getStartGameOffset() (defined in Prince::Script)Prince::Script
getString(uint32 offset) (defined in Prince::Script)Prince::Scriptinline
installBackAnims(Common::Array< BackgroundAnim > &backAnimList, int roomBackAnimOffset) (defined in Prince::Script)Prince::Script
installObjects(int offset) (defined in Prince::Script)Prince::Script
installSingleBackAnim(Common::Array< BackgroundAnim > &backAnimList, int slot, int roomBackAnimOffset) (defined in Prince::Script)Prince::Script
kMaxRooms (defined in Prince::Script)Prince::Scriptstatic
loadAllMasks(Common::Array< Mask > &maskList, int offset) (defined in Prince::Script)Prince::Script
loadStream(Common::SeekableReadStream &stream) (defined in Prince::Script)Prince::Script
readScript16(uint32 address) (defined in Prince::Script)Prince::Script
readScript32(uint32 address) (defined in Prince::Script)Prince::Script
scanMobEvents(int mobMask, int dataEventOffset) (defined in Prince::Script)Prince::Script
scanMobEventsWithItem(int mobMask, int dataEventOffset, int itemMask) (defined in Prince::Script)Prince::Script
Script(PrinceEngine *vm) (defined in Prince::Script)Prince::Script
setBackAnimId(int roomBackAnimOffset, int slot, int animId) (defined in Prince::Script)Prince::Script
setMobVisible(int roomMobOffset, uint16 mob, byte value) (defined in Prince::Script)Prince::Script
setObjId(int roomObjOffset, int slot, byte objectId) (defined in Prince::Script)Prince::Script
~Script() (defined in Prince::Script)Prince::Script