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| Script (PrinceEngine *vm) |
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bool | loadStream (Common::SeekableReadStream &stream) |
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uint16 | readScript16 (uint32 address) |
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uint32 | readScript32 (uint32 address) |
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uint32 | getStartGameOffset () |
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uint32 | getLocationInitScript (int initRoomTableOffset, int roomNr) |
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int16 | getLightX (int locationNr) |
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int16 | getLightY (int locationNr) |
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int32 | getShadowScale (int locationNr) |
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uint8 * | getRoomOffset (int locationNr) |
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int32 | getOptionStandardOffset (int option) |
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uint8 * | getHeroAnimName (int offset) |
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void | installBackAnims (Common::Array< BackgroundAnim > &backAnimList, int roomBackAnimOffset) |
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void | installSingleBackAnim (Common::Array< BackgroundAnim > &backAnimList, int slot, int roomBackAnimOffset) |
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void | installObjects (int offset) |
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bool | loadAllMasks (Common::Array< Mask > &maskList, int offset) |
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int | scanMobEvents (int mobMask, int dataEventOffset) |
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int | scanMobEventsWithItem (int mobMask, int dataEventOffset, int itemMask) |
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byte | getMobVisible (int roomMobOffset, uint16 mob) |
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void | setMobVisible (int roomMobOffset, uint16 mob, byte value) |
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uint32 | getBackAnimId (int roomBackAnimOffset, int slot) |
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void | setBackAnimId (int roomBackAnimOffset, int slot, int animId) |
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byte | getObjId (int roomObjOffset, int slot) |
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void | setObjId (int roomObjOffset, int slot, byte objectId) |
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const char * | getString (uint32 offset) |
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