ScummVM API documentation
intro.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#ifndef LAB_INTRO_H
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#define LAB_INTRO_H
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namespace
Lab
{
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class
Intro
{
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public
:
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Intro
(
LabEngine
*vm);
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~
Intro
();
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void
play
();
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private
:
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void
introEatMessages();
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void
doPictText(
const
Common::String
filename,
bool
isScreen =
false
);
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void
nReadPict(
const
Common::String
filename,
bool
playOnce =
true
,
bool
noPalChange =
false
,
bool
doBlack =
false
,
int
wait = 0);
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LabEngine
*_vm;
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bool
_quitIntro;
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TextFont
*_font;
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};
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}
// End of namespace Lab
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#endif // LAB_INTRO_H
Common::String
Definition:
str.h:59
Lab
Definition:
anim.h:33
Lab::Intro
Definition:
intro.h:35
Lab::LabEngine
Definition:
lab.h:119
Lab::TextFont
Definition:
dispman.h:38
Lab::Intro::play
void play()
engines
lab
intro.h
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