ScummVM API documentation
intro.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22 /*
23 * This code is based on Labyrinth of Time code with assistance of
24 *
25 * Copyright (c) 1993 Terra Nova Development
26 * Copyright (c) 2004 The Wyrmkeep Entertainment Co.
27 *
28 */
29
30#ifndef LAB_INTRO_H
31#define LAB_INTRO_H
32
33namespace Lab {
34
35class Intro {
36public:
37 Intro(LabEngine *vm);
38 ~Intro();
39
43 void play();
44
45private:
50 void introEatMessages();
51
55 void doPictText(const Common::String &filename, bool isScreen = false);
56
57 void nReadPict(const Common::String &filename, bool playOnce = true, bool noPalChange = false, bool doBlack = false, int wait = 0);
58
59 LabEngine *_vm;
60 bool _quitIntro;
61 TextFont *_font;
62};
63
64} // End of namespace Lab
65
66#endif // LAB_INTRO_H
Definition: str.h:59
Definition: intro.h:35
void play()
Definition: lab.h:158
Definition: dispman.h:38