ScummVM API documentation
intro.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22  /*
23  * This code is based on Labyrinth of Time code with assistance of
24  *
25  * Copyright (c) 1993 Terra Nova Development
26  * Copyright (c) 2004 The Wyrmkeep Entertainment Co.
27  *
28  */
29 
30 #ifndef LAB_INTRO_H
31 #define LAB_INTRO_H
32 
33 namespace Lab {
34 
35 class Intro {
36 public:
37  Intro(LabEngine *vm);
38  ~Intro();
39 
43  void play();
44 
45 private:
50  void introEatMessages();
51 
55  void doPictText(const Common::String filename, bool isScreen = false);
56 
57  void nReadPict(const Common::String filename, bool playOnce = true, bool noPalChange = false, bool doBlack = false, int wait = 0);
58 
59  LabEngine *_vm;
60  bool _quitIntro;
61  TextFont *_font;
62 };
63 
64 } // End of namespace Lab
65 
66 #endif // LAB_INTRO_H
Definition: str.h:59
Definition: anim.h:33
Definition: intro.h:35
Definition: lab.h:119
Definition: dispman.h:38
void play()