ScummVM API documentation
IntroStory.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of Penumbra Overture.
26  */
27 
28 #ifndef GAME_INTRO_STORY_H
29 #define GAME_INTRO_STORY_H
30 
31 #include "hpl1/engine/engine.h"
32 
33 #include "hpl1/penumbra-overture/GameTypes.h"
34 
35 using namespace hpl;
36 
37 class cInit;
38 
39 #define INTRO_IMAGE_NUM (6)
40 
41 //----------------------------------------
42 
43 class cIntroImage {
44 public:
45  cIntroImage();
46  ~cIntroImage();
47 
48  void Update(float afTimeStep);
49 
50  void OnDraw();
51 
52  void FadeBrightnessTo(float afDarkness, float afTime);
53  void FadeAlphaTo(float afDarkness, float afTime);
54 
55  void MoveTo(const cVector3f &avPos, float afTime);
56 
57  void Reset();
58 
60  // Variables
61  cVector3f mvCameraPosition;
62  cVector3f mvFinalPos;
63  cVector3f mvPosStep;
64  float mfPosCount;
65  cVector3f mvPosDistMul;
66 
67  tVector3fList mlstPrevPos;
68  int mlMaxPrevPos;
69 
70  iTexture *mpTexture;
71 
72  bool mbActive;
73 
74  float mfBrightness;
75  float mfBrightnessStep;
76  float mfFinalBrightness;
77 
78  float mfAlpha;
79  float mfAlphaStep;
80  float mfFinalAlpha;
81 
82  tVertexVec mvVtxVec;
83 
84  cInit *mpInit;
85  iLowLevelGraphics *mpLowGfx;
86  cTextureManager *mpTexManager;
87 };
88 
89 //----------------------------------------
90 
91 class cIntroStory : public iUpdateable {
92 public:
93  cIntroStory(cInit *apInit);
94  ~cIntroStory();
95 
96  void Update(float afTimeStep);
97  void Reset();
98  void OnDraw();
99  void OnPostSceneDraw();
100 
101  void Exit();
102 
103  bool IsActive() { return mbActive; }
104  void SetActive(bool abX);
105 
106 private:
107  void SetMessage(const tWString &asMess);
108 
109  void Image00();
110  void Image01();
111  void Image02();
112  void Image03();
113  void Image04();
114  void Image05();
115 
116  bool mbSearchNext;
117 
118  cInit *mpInit;
119  iLowLevelGraphics *mpLowGfx;
120  cTextureManager *mpTexManager;
121  cSoundHandler *mpSoundHandler;
122 
123  iTexture *mpBlackTexture;
124 
125  cIntroImage mvImages[INTRO_IMAGE_NUM];
126 
127  float mfTimerCount;
128  int mlNextStop;
129 
130  float mfVoiceVol;
131 
132  FontData *mpFont;
133 
134  bool mbActive;
135 
136  tWString msMessage;
137  tWString msCentreText;
138 
139  eButtonHandlerState mLastButtonState;
140 };
141 
142 //----------------------------------------
143 
144 #endif // GAME_INTRO_STORY_H
Definition: AI.h:36
Definition: font_data.h:67
Definition: Texture.h:88
Definition: IntroStory.h:43
Definition: ustr.h:57
Definition: IntroStory.h:91
Definition: TextureManager.h:47
Definition: Updateable.h:35
Definition: SoundHandler.h:122
Definition: Init.h:70
Definition: LowLevelGraphics.h:200