ScummVM API documentation
objectman.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Based on the Reverse Engineering work of Christophe Fontanel,
24 * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
25 */
26
27#ifndef DM_OBJECTMAN_H
28#define DM_OBJECTMAN_H
29
30#include "dm/dm.h"
31#include "dm/champion.h"
32
33namespace DM {
34
35#define kDMObjectNameMaximumLength 14 // @ C014_OBJECT_NAME_MAXIMUM_LENGTH
36#define kDMObjectNameCount 199 // @ C199_OBJECT_NAME_COUNT
37#define kDMObjectNamesGraphicIndice 556 // @ C556_GRAPHIC_OBJECT_NAMES
38
39class SlotBox {
40public:
41 int16 _x;
42 int16 _y;
43 int16 _iconIndex;
44 SlotBox(int16 x, int16 y, int16 iconIndex): _x(x), _y(y), _iconIndex(iconIndex) {}
45 SlotBox(): _x(-1), _y(-1), _iconIndex(-1) {}
46}; // @ SLOT_BOX
47
48class ObjectMan {
49 DMEngine *_vm;
50
51public:
52 explicit ObjectMan(DMEngine *vm);
53 ~ObjectMan();
54 void loadObjectNames(); // @ F0031_OBJECT_LoadNames
55
56 SlotBox _slotBoxes[46]; // @ G0030_as_Graphic562_SlotBoxes;
57 char *_objectNames[kDMObjectNameCount]; // @ G0352_apc_ObjectNames
58 byte *_objectIconForMousePointer; // @ G0412_puc_Bitmap_ObjectIconForMousePointer
59
60 IconIndice getObjectType(Thing thing); // @ F0032_OBJECT_GetType
61 IconIndice getIconIndex(Thing thing); // @ F0033_OBJECT_GetIconIndex
62 void extractIconFromBitmap(uint16 iconIndex, byte *destBitmap); // @ F0036_OBJECT_ExtractIconFromBitmap
63 void drawIconInSlotBox(uint16 slotBoxIndex, int16 iconIndex); // @ F0038_OBJECT_DrawIconInSlotBox
64 void drawLeaderObjectName(Thing thing); // @ F0034_OBJECT_DrawLeaderHandObjectName
65 IconIndice getIconIndexInSlotBox(uint16 slotBoxIndex); // @ F0039_OBJECT_GetIconIndexInSlotBox
66 void clearLeaderObjectName(); // @ F0035_OBJECT_ClearLeaderHandObjectName
67 void drawIconToScreen(int16 iconIndex, int16 posX, int16 posY); // @ F0037_OBJECT_DrawIconToScreen
68
69 int16 _iconGraphicHeight[7]; // @ K0077_ai_IconGraphicHeight
70 int16 _iconGraphicFirstIndex[7]; // G0026_ai_Graphic562_IconGraphicFirstIconIndex
71
72 void initConstants();
73};
74}
75
76#endif
Definition: dm.h:169
Definition: objectman.h:48
Definition: objectman.h:39
Definition: dm.h:135