ScummVM API documentation
palette.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef NEVERHOOD_PALETTE_H
23#define NEVERHOOD_PALETTE_H
24
25#include "neverhood/neverhood.h"
26#include "neverhood/entity.h"
27
28namespace Neverhood {
29
30class Palette : public Entity {
31public:
32 // Default constructor with black palette
34 // Create from existing palette
35 Palette(NeverhoodEngine *vm, byte *palette);
36 // Create from resource with filename
37 Palette(NeverhoodEngine *vm, const char *filename);
38 // Create from resource with fileHash
39 Palette(NeverhoodEngine *vm, uint32 fileHash);
40 ~Palette() override;
41 void init();
42 void usePalette();
43 void addPalette(const char *filename, int toIndex, int count, int fromIndex);
44 void addPalette(uint32 fileHash, int toIndex, int count, int fromIndex);
45 void addBasePalette(uint32 fileHash, int toIndex, int count, int fromIndex);
46 void copyPalette(const byte *palette, int toIndex, int count, int fromIndex);
47 void copyBasePalette(int toIndex, int count, int fromIndex);
48 void startFadeToBlack(int counter);
49 void startFadeToWhite(int counter);
50 void startFadeToPalette(int counter);
51 void fillBaseWhite(int index, int count);
52 void fillBaseBlack(int index, int count);
53 void copyToBasePalette(byte *palette);
54protected:
55 int _status;
56 byte *_palette;
57 byte *_basePalette;
58 int _palCounter;
59 byte _fadeToR, _fadeToG, _fadeToB;
60 int _fadeStep;
61 void update();
62 void fadeColor(byte *rgb, byte toR, byte toG, byte toB);
63 int calculateFadeStep(int counter);
64};
65
66} // End of namespace Neverhood
67
68#endif /* NEVERHOOD_PALETTE_H */
Definition: entity.h:77
Definition: neverhood.h:69
Definition: palette.h:30