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Harvester::RoomIdleAnimationState Struct Reference
Public Attributes
Entity
*
entity
= nullptr
int
restoreFacing
= -1
uint32
activityTick
= 0
uint32
resetTick
= 0
uint32
triggerTick
= 0
bool
active
= false
bool
loopStarted
= false
bool
exiting
= false
The documentation for this struct was generated from the following file:
engines/harvester/
room_support.h
Harvester
RoomIdleAnimationState
Generated on Sun Jul 26 2026 09:26:46 for ScummVM API documentation by
1.8.13