ScummVM API documentation
button.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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5  * file distributed with this source distribution.
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11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef NANCY_UI_BUTTON_H
23 #define NANCY_UI_BUTTON_H
24 
25 #include "engines/nancy/renderobject.h"
26 
27 namespace Nancy {
28 
29 struct NancyInput;
30 
31 namespace UI {
32 
33 class Button : public RenderObject {
34 public:
35  Button(uint16 zOrder, Graphics::ManagedSurface &surface,
36  const Common::Rect &clickSrcBounds,
37  const Common::Rect &destBounds,
38  const Common::Rect &hoverSrcBounds = Common::Rect(),
39  const Common::Rect &disabledSrcBounds = Common::Rect());
40  virtual ~Button() = default;
41 
42  void handleInput(NancyInput &input);
43 
44  void setDisabled(bool disabled);
45 
47  Common::Rect _clickSrc;
48  Common::Rect _hoverSrc;
49  Common::Rect _disabledSrc;
50 
51  bool _isClicked;
52  bool _isDisabled;
53 };
54 
55 class Toggle : public RenderObject {
56 public:
57  Toggle(uint16 zOrder, Graphics::ManagedSurface &surface, const Common::Rect &srcRect, const Common::Rect &destRect);
58  virtual ~Toggle() = default;
59 
60  void handleInput(NancyInput &input);
61  void setState(bool toggleState);
62 
64  Common::Rect _clickSrc;
65 
66  bool _stateChanged;
67  bool _toggleState;
68 };
69 
70 } // End of namespace UI
71 } // End of namespace Nancy
72 
73 #endif // NANCY_UI_BUTTON_H
Definition: managed_surface.h:51
Definition: button.h:55
Definition: rect.h:144
Definition: input.h:41
Definition: soundequalizerpuzzle.h:27
Definition: renderobject.h:36
Definition: button.h:33
Definition: actionmanager.h:32