ScummVM API documentation
u6_bmp.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_FILES_U6BMP_H
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#define NUVIE_FILES_U6BMP_H
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#include "ultima/shared/std/string.h"
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#include "ultima/nuvie/files/u6_shape.h"
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namespace
Ultima
{
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namespace
Nuvie {
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class
U6Bmp
:
public
U6Shape
{
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private
:
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unsigned
char
*data;
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public
:
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U6Bmp
();
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~
U6Bmp
()
override
;
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bool
load(
const
Common::Path
&filename)
override
;
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};
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}
// End of namespace Nuvie
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}
// End of namespace Ultima
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#endif
Common::Path
Definition:
path.h:52
Ultima::Nuvie::U6Shape
Definition:
u6_shape.h:47
Ultima
Definition:
detection.h:27
Ultima::Nuvie::U6Bmp
Definition:
u6_bmp.h:32
engines
ultima
nuvie
files
u6_bmp.h
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