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bool | load (const Common::Path &filename) override |
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bool | init (uint16 w, uint16 h, uint16 hx=0, uint16 hy=0) |
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bool | load (U6Lib_n *file, uint32 index) |
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virtual bool | load (unsigned char *buf) |
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bool | load_from_lzc (const Common::Path &filename, uint32 idx, uint32 sub_idx) |
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bool | load_WoU_background (const Configuration *config, nuvie_game_t game_type) |
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const unsigned char * | get_data () const |
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unsigned char * | get_data () |
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Graphics::ManagedSurface * | get_shape_surface () |
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bool | get_hot_point (uint16 *x, uint16 *y) |
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bool | get_size (uint16 *w, uint16 *h) |
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void | draw_line (uint16 sx, uint16 sy, uint16 ex, uint16 ey, uint8 color) |
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bool | blit (U6Shape *shp, uint16 x, uint16 y) |
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void | fill (uint8 color) |
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unsigned char * | raw |
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uint16 | width |
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uint16 | height |
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The documentation for this class was generated from the following file: