ScummVM API documentation
Access::Noctropolis::NoctropolisRoom Member List

This is the complete list of members for Access::Noctropolis::NoctropolisRoom, including all inherited members.

_conFlag (defined in Access::Room)Access::Room
_function (defined in Access::Room)Access::Room
_jetFrame (defined in Access::Room)Access::Room
_matrixSize (defined in Access::Room)Access::Room
_palIntensity (defined in Access::Room)Access::Room
_playField (defined in Access::Room)Access::Room
_playFieldHeight (defined in Access::Room)Access::Room
_playFieldWidth (defined in Access::Room)Access::Room
_plotter (defined in Access::Room)Access::Room
_rMouse (defined in Access::Room)Access::Room
_roomFlag (defined in Access::Room)Access::Room
_selectCommand (defined in Access::Room)Access::Room
_tile (defined in Access::Room)Access::Room
_vm (defined in Access::Manager)Access::Managerprotected
buildColumn(int playX, int screenX)Access::Room
buildRow(int playY, int screenY)Access::Room
buildScreen()Access::Room
buildScreenXScroll()Access::Noctropolis::NoctropolisRoom
checkBoxes() (defined in Access::Room)Access::Roomprotected
checkBoxes1(const Common::Point &pt) (defined in Access::Room)Access::Room
checkBoxes2(const Common::Point &pt, int start, int count) (defined in Access::Room)Access::Roomprotected
checkBoxes3() (defined in Access::Room)Access::Roomprotected
clearCamera() (defined in Access::Room)Access::Roomprotected
clearRoom() overrideAccess::Noctropolis::NoctropolisRoomprotectedvirtual
codeWalls() (defined in Access::Room)Access::Room
doCommands() override (defined in Access::Noctropolis::NoctropolisRoom)Access::Noctropolis::NoctropolisRoomprotectedvirtual
doRoom() (defined in Access::Room)Access::Room
executeCommand(int commandId)Access::Roomprotected
freePlayField()Access::Roomprotected
freeTileData()Access::Roomprotected
handleCommand(int commandId)Access::Room
init4Quads() override (defined in Access::Noctropolis::NoctropolisRoom)Access::Noctropolis::NoctropolisRoominlinevirtual
loadPlayer1() (defined in Access::Noctropolis::NoctropolisRoom)Access::Noctropolis::NoctropolisRoom
loadPlayField(int fileNum, int subfile) (defined in Access::Room)Access::Room
loadRoom(int roomNumber) (defined in Access::Room)Access::Room
loadRoomData(const byte *roomData) (defined in Access::Room)Access::Roomprotected
mainAreaLClick() override (defined in Access::Noctropolis::NoctropolisRoom)Access::Noctropolis::NoctropolisRoomprotectedvirtual
mainAreaRClick() (defined in Access::Room)Access::Roominlineprotectedvirtual
Manager(AccessEngine *vm) (defined in Access::Manager)Access::Managerinline
NoctropolisRoom(AccessEngine *vm) (defined in Access::Noctropolis::NoctropolisRoom)Access::Noctropolis::NoctropolisRoom
reloadRoom() override (defined in Access::Noctropolis::NoctropolisRoom)Access::Noctropolis::NoctropolisRoomprotectedvirtual
reloadRoom1() override (defined in Access::Noctropolis::NoctropolisRoom)Access::Noctropolis::NoctropolisRoomprotectedvirtual
Room(AccessEngine *vm) (defined in Access::Room)Access::Room
roomInit() override (defined in Access::Noctropolis::NoctropolisRoom)Access::Noctropolis::NoctropolisRoomprotectedvirtual
roomMenu() override (defined in Access::Noctropolis::NoctropolisRoom)Access::Noctropolis::NoctropolisRoomvirtual
setupRoom() (defined in Access::Room)Access::Roomprotectedvirtual
setWallCodes() (defined in Access::Room)Access::Room
validateBox(int boxId) override (defined in Access::Noctropolis::NoctropolisRoom)Access::Noctropolis::NoctropolisRoomprotectedvirtual
walkCursor() (defined in Access::Room)Access::Roomprotectedvirtual
~Room() (defined in Access::Room)Access::Roomvirtual