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void | reloadRoom () override |
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void | reloadRoom1 () override |
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void | mainAreaLClick () override |
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void | doCommands () override |
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int | validateBox (int boxId) override |
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| void | clearRoom () override |
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void | roomInit () override |
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void | loadRoomData (const byte *roomData) |
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| void | freePlayField () |
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| void | freeTileData () |
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int | checkBoxes () |
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int | checkBoxes2 (const Common::Point &pt, int start, int count) |
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void | checkBoxes3 () |
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| void | executeCommand (int commandId) |
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void | clearCamera () |
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virtual void | setupRoom () |
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virtual void | mainAreaRClick () |
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virtual void | walkCursor () |
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Plotter | _plotter |
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Common::Array< JetFrame > | _jetFrame |
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Function | _function |
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int | _roomFlag |
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byte | _palIntensity |
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uint16 * | _playField |
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int | _matrixSize |
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int | _playFieldWidth |
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int | _playFieldHeight |
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byte * | _tile |
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int | _selectCommand |
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bool | _conFlag |
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int | _rMouse [10][2] |
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AccessEngine * | _vm |
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◆ buildScreenXScroll()
| void Access::Noctropolis::NoctropolisRoom::buildScreenXScroll |
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◆ clearRoom()
| void Access::Noctropolis::NoctropolisRoom::clearRoom |
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overrideprotectedvirtual |
Clear all the data used by the room
Reimplemented from Access::Room.
The documentation for this class was generated from the following file: