ScummVM API documentation
transition.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TRANSITION_H_
23 #define TRANSITION_H_
24 
25 #include "engines/myst3/myst3.h"
26 
27 #include "engines/myst3/gfx.h"
28 
29 namespace Graphics {
30 class FrameLimiter;
31 }
32 
33 namespace Myst3 {
34 
35 class Transition {
36 public:
38  virtual ~Transition();
39 
40  void draw(TransitionType type);
41 
42 private:
43  void drawStep(Texture *targetTexture, Texture *sourceTexture, uint completion);
44  int computeDuration();
45  void playSound();
46 
47  Myst3Engine *_vm;
48  Graphics::FrameLimiter *_frameLimiter;
49  TransitionType _type;
50 
51  Texture *_sourceScreenshot;
52 
53 };
54 
55 } // End of namespace Myst3
56 
57 #endif // TRANSITION_H_
Definition: framelimiter.h:37
Definition: ambient.h:27
Definition: transition.h:35
Definition: gfx.h:93
Definition: formatinfo.h:28
Definition: myst3.h:87