ScummVM API documentation
transition.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TRANSITION_H_
23#define TRANSITION_H_
24
25#include "engines/myst3/myst3.h"
26
27#include "engines/myst3/gfx.h"
28
29namespace Graphics {
30class FrameLimiter;
31}
32
33namespace Myst3 {
34
36public:
38 virtual ~Transition();
39
40 void draw(TransitionType type);
41
42private:
43 void drawStep(Texture *targetTexture, Texture *sourceTexture, uint completion);
44 int computeDuration();
45 void playSound();
46
47 Myst3Engine *_vm;
48 Graphics::FrameLimiter *_frameLimiter;
49 TransitionType _type;
50
51 Texture *_sourceScreenshot;
52
53};
54
55} // End of namespace Myst3
56
57#endif // TRANSITION_H_
Definition: framelimiter.h:40
Definition: myst3.h:87
Definition: gfx.h:93
Definition: transition.h:35
Definition: formatinfo.h:28