ScummVM API documentation
object_manager.h
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21 
22 #ifndef ULTIMA8_KERNEL_OBJECTMANAGER_H
23 #define ULTIMA8_KERNEL_OBJECTMANAGER_H
24 
25 #include "common/hash-str.h"
26 #include "common/hashmap.h"
27 #include "ultima/ultima8/misc/common_types.h"
28 
29 namespace Common {
30 class ReadStream;
31 }
32 
33 namespace Ultima {
34 namespace Ultima8 {
35 
36 class idMan;
37 class Object;
38 class Actor;
39 
40 typedef Object *(*ObjectLoadFunc)(Common::ReadStream *rs, uint32);
41 
43 public:
44  ObjectManager();
45  ~ObjectManager();
46 
47  static ObjectManager *get_instance() {
48  return _objectManager;
49  }
50 
51  void reset();
52 
53  uint16 assignObjId(Object *obj, ObjId id = 0xFFFF);
54  uint16 assignActorObjId(Actor *obj, ObjId id = 0xFFFF);
55  bool reserveObjId(ObjId objid);
56  void clearObjId(ObjId objid);
57  Object *getObject(ObjId objid) const;
58 
64  void allow64kObjects();
65 
66 
67  void objectStats();
68  void objectTypes();
69 
70  void save(Common::WriteStream *ws);
71  bool load(Common::ReadStream *rs, uint32 version);
72 
73  void saveObject(Common::WriteStream *ws, Object *obj) const;
74  Object *loadObject(Common::ReadStream *rs, uint32 version);
75 
76  Common::Array<Object *> _objects;
77  idMan *_objIDs;
78  idMan *_actorIDs;
79 
80 private:
81  Object *loadObject(Common::ReadStream *rs, Common::String classname, uint32 version);
82 
83  void setupLoaders();
84 
85  void addObjectLoader(Common::String classname, ObjectLoadFunc func) {
86  _objectLoaders[classname] = func;
87  }
89 
90  static ObjectManager *_objectManager;
91 };
92 
93 } // End of namespace Ultima8
94 } // End of namespace Ultima
95 
96 #endif
Definition: str.h:59
Definition: stream.h:77
Definition: object_manager.h:42
Definition: detection.h:27
Definition: object.h:44
Definition: algorithm.h:29
Definition: actor.h:37
Definition: id_man.h:48
Definition: stream.h:385