|
int16 | getStr () const |
|
void | setStr (int16 str) |
|
int16 | getDex () const |
|
void | setDex (int16 dex) |
|
int16 | getInt () const |
|
void | setInt (int16 intl) |
|
uint16 | getHP () const |
|
void | setHP (uint16 hp) |
|
int16 | getMana () const |
|
void | setMana (int16 mp) |
|
int16 | getMaxMana () const |
|
uint16 | getMaxHP () const |
|
bool | isDead () const |
|
bool | isInCombat () const |
|
bool | isKneeling () const |
|
bool | isFalling () const |
|
CombatProcess * | getCombatProcess () const |
|
AttackProcess * | getAttackProcess () const |
|
virtual void | setInCombat (int activity) |
|
virtual void | clearInCombat () |
|
uint16 | getAlignment () const |
|
void | setAlignment (uint16 a) |
|
uint16 | getEnemyAlignment () const |
|
void | setEnemyAlignment (uint16 a) |
|
Animation::Sequence | getLastAnim () const |
|
void | setLastAnim (Animation::Sequence anim) |
|
Direction | getDir () const |
|
void | setDir (Direction dir) |
|
int32 | getFallStart () const |
|
void | setFallStart (int32 zp) |
|
void | setUnkByte (uint8 b) |
|
uint8 | getUnkByte () const |
|
bool | hasActorFlags (uint32 flags) const |
|
void | setActorFlag (uint32 mask) |
|
void | clearActorFlag (uint32 mask) |
|
void | setCombatTactic (int no) |
|
bool | loadMonsterStats () |
|
bool | giveTreasure () |
|
virtual void | teleport (int mapnum, int32 x, int32 y, int32 z) |
|
bool | removeItem (Item *item) override |
|
uint16 | schedule (uint32 time) |
|
bool | setEquip (Item *item, bool checkwghtvol=false) |
|
uint16 | getEquip (uint32 type) const |
|
virtual uint32 | getArmourClass () const |
|
virtual uint16 | getDefenseType () const |
|
virtual int16 | getAttackingDex () const |
|
virtual int16 | getDefendingDex () const |
|
uint16 | getDamageType () const override |
| get the damage type this object does when hitting something
|
|
virtual int | getDamageAmount () const |
|
void | setDefaultActivity (int no, uint16 activity) |
|
uint16 | getDefaultActivity (int no) const |
|
void | setHomePosition (int32 x, int32 y, int32 z) |
|
void | getHomePosition (int32 &x, int32 &y, int32 &z) const |
|
int | calculateAttackDamage (uint16 other, int damage, uint16 type) |
|
void | receiveHit (uint16 other, Direction dir, int damage, uint16 type) override |
|
virtual ProcId | die (uint16 damageType, uint16 damagePts, Direction srcDir) |
|
void | killAllButCombatProcesses () |
| kill all processes except those related to combat
|
|
ProcId | killAllButFallAnims (bool death) |
|
bool | areEnemiesNear () |
| check if NPCs are near which are in combat mode and hostile
|
|
uint16 | setActivity (int activity) |
|
uint16 | getCurrentActivityNo () const |
|
uint16 | getLastActivityNo () const |
|
void | clearLastActivityNo () |
|
int32 | getLastTickWasHit () const |
|
uint16 | doAnim (Animation::Sequence anim, Direction dir, unsigned int steps=0) |
|
uint16 | doAnimAfter (Animation::Sequence anim, Direction dir, ProcId waitfor) |
|
bool | hasAnim (Animation::Sequence anim) |
| check if this actor has a specific animation
|
|
void | setToStartOfAnim (Animation::Sequence anim) |
|
Animation::Result | tryAnim (Animation::Sequence anim, Direction dir, unsigned int steps=0, PathfindingState *state=0) |
|
DirectionMode | animDirMode (Animation::Sequence anim) const |
| Get the number of directions supported by a given animation.
|
|
bool | isBusy () const |
| True if the actor is currently doing an animation.
|
|
int32 | collideMove (int32 x, int32 y, int32 z, bool teleport, bool force, ObjId *hititem=0, uint8 *dirs=0) override |
| overrides the standard item collideMove so we can notify nearby objects.
|
|
uint16 | turnTowardDir (Direction dir, ProcId prevpid=0) |
|
uint16 | assignObjId () override |
|
Common::String | dumpInfo () const override |
| dump some info about this object to a string
|
|
bool | loadData (Common::ReadStream *rs, uint32 version) |
|
void | saveData (Common::WriteStream *ws) override |
|
virtual int | receiveShieldHit (int damage, uint16 damage_type) |
| take a hit and optionally adjust it with the shields for this NPC.
|
|
uint16 | getActiveWeapon () const |
|
uint16 | getCombatTactic () const |
|
bool | activeWeaponIsSmall () const |
|
void | tookHitCru () |
| A cru-specific behavior - mostly make "ugh" noises, or explode for some robots.
|
|
bool | canSeeControlledActor (bool forcombat) |
| Whether this NPC has the controlled actor in their sights (Crusader only)
|
|
void | addFireAnimOffsets (int32 &x, int32 &y, int32 &z) |
| Add the x/y/z fire offsets given the current state of the actor.
|
|
uint32 | getAttackMoveTimeoutFinishFrame () const |
|
uint16 | getAttackMoveDodgeFactor () const |
|
bool | getAttackAimFlag () const |
|
void | setAttackAimFlag (bool val) |
|
| INTRINSIC (I_isNPC) |
|
| INTRINSIC (I_getDir) |
|
| INTRINSIC (I_getLastAnimSet) |
|
| INTRINSIC (I_pathfindToItem) |
|
| INTRINSIC (I_pathfindToPoint) |
|
| INTRINSIC (I_getStr) |
|
| INTRINSIC (I_getDex) |
|
| INTRINSIC (I_getInt) |
|
| INTRINSIC (I_getHp) |
|
| INTRINSIC (I_getMaxHp) |
|
| INTRINSIC (I_getMana) |
|
| INTRINSIC (I_getAlignment) |
|
| INTRINSIC (I_getEnemyAlignment) |
|
| INTRINSIC (I_setStr) |
|
| INTRINSIC (I_setDex) |
|
| INTRINSIC (I_setInt) |
|
| INTRINSIC (I_setHp) |
|
| INTRINSIC (I_setMana) |
|
| INTRINSIC (I_setAlignment) |
|
| INTRINSIC (I_setEnemyAlignment) |
|
| INTRINSIC (I_getMap) |
|
| INTRINSIC (I_addHp) |
|
| INTRINSIC (I_teleport) |
|
| INTRINSIC (I_doAnim) |
|
| INTRINSIC (I_isInCombat) |
|
| INTRINSIC (I_setInCombat) |
|
| INTRINSIC (I_clrInCombat) |
|
| INTRINSIC (I_setTarget) |
|
| INTRINSIC (I_getTarget) |
|
| INTRINSIC (I_isEnemy) |
|
| INTRINSIC (I_isDead) |
|
| INTRINSIC (I_setDead) |
|
| INTRINSIC (I_clrDead) |
|
| INTRINSIC (I_isImmortal) |
|
| INTRINSIC (I_setImmortal) |
|
| INTRINSIC (I_clrImmortal) |
|
| INTRINSIC (I_isWithstandDeath) |
|
| INTRINSIC (I_setWithstandDeath) |
|
| INTRINSIC (I_clrWithstandDeath) |
|
| INTRINSIC (I_isFeignDeath) |
|
| INTRINSIC (I_setFeignDeath) |
|
| INTRINSIC (I_clrFeignDeath) |
|
| INTRINSIC (I_areEnemiesNear) |
|
| INTRINSIC (I_isBusy) |
|
| INTRINSIC (I_createActor) |
|
| INTRINSIC (I_createActorCru) |
|
| INTRINSIC (I_setActivity) |
|
| INTRINSIC (I_setAirWalkEnabled) |
|
| INTRINSIC (I_getAirWalkEnabled) |
|
| INTRINSIC (I_schedule) |
|
| INTRINSIC (I_getEquip) |
|
| INTRINSIC (I_setEquip) |
|
| INTRINSIC (I_setDefaultActivity0) |
|
| INTRINSIC (I_setDefaultActivity1) |
|
| INTRINSIC (I_setDefaultActivity2) |
|
| INTRINSIC (I_getDefaultActivity0) |
|
| INTRINSIC (I_getDefaultActivity1) |
|
| INTRINSIC (I_getDefaultActivity2) |
|
| INTRINSIC (I_setCombatTactic) |
|
| INTRINSIC (I_setUnkByte) |
|
| INTRINSIC (I_getUnkByte) |
|
| INTRINSIC (I_getLastActivityNo) |
|
| INTRINSIC (I_getCurrentActivityNo) |
|
| INTRINSIC (I_turnToward) |
|
| INTRINSIC (I_isKneeling) |
|
| INTRINSIC (I_isFalling) |
|
virtual bool | CanAddItem (Item *item, bool checkwghtvol=false) |
|
virtual bool | addItem (Item *item, bool checkwghtvol=false) |
|
virtual bool | moveItemToEnd (Item *item) |
|
void | removeContents () |
|
void | destroyContents () |
| Destroy all contents.
|
|
void | setFlagRecursively (uint32 mask) override |
| Set flag on container and all its contents recursively.
|
|
void | containerSearch (UCList *itemlist, const uint8 *loopscript, uint32 scriptsize, bool recurse) const |
|
Item * | getFirstItemWithShape (uint16 shapeno, bool recurse) |
|
void | getItemsWithShapeFamily (Std::vector< Item *> &itemlist, uint16 family, bool recurse) |
|
uint32 | getTotalWeight () const override |
|
virtual uint32 | getCapacity () const |
| Get the container's capacity.
|
|
virtual uint32 | getContentVolume () const |
| Get the total volume used up by the container's current contents.
|
|
ObjId | assignObjId () override |
|
void | clearObjId () override |
| Clear objIDs of self and contents.
|
|
void | destroy (bool delnow=false) override |
| Destroy self.
|
|
Common::String | dumpInfo () const override |
| dump some info about this object to a string
|
|
bool | loadData (Common::ReadStream *rs, uint32 version) |
|
void | saveData (Common::WriteStream *ws) override |
|
| INTRINSIC (I_removeContents) |
|
| INTRINSIC (I_destroyContents) |
|
ObjId | getParent () const |
| Get the Container this Item is in, if any. (0 if not in a Container)
|
|
void | setParent (ObjId p) |
| Set the parent container of this item.
|
|
Container * | getParentAsContainer () const |
| Get the Container this Item is in, if any. (NULL if not in a Container)
|
|
Container * | getRootContainer () const |
| Get the top-most Container this Item is in, if any. (NULL if not in a Container)
|
|
const Item * | getTopItem () const |
|
void | setLocation (int32 x, int32 y, int32 z) |
|
void | setLocation (const Point3 &pt) |
|
virtual void | move (int32 x, int32 y, int32 z) |
|
void | move (const Point3 &pt) |
| Move, but with a point struct.
|
|
bool | moveToContainer (Container *container, bool checkwghtvol=false) |
|
void | moveToEtherealVoid () |
| Move an item to the Ethereal Void.
|
|
void | returnFromEtherealVoid () |
| Move an item out of the Ethereal Void to where it originally was.
|
|
void | movedByPlayer () |
| Check if moving this item is stealing; call AvatarStoleSomething if so.
|
|
Point3 | getLocationAbsolute () const |
|
Point3 | getLocation () const |
|
int32 | getZ () const |
| Get this Item's Z coordinate.
|
|
void | setZ (int32 z) |
| Set this Item's Z coordinate.
|
|
void | getGumpLocation (int32 &x, int32 &y) const |
|
void | setGumpLocation (int32 x, int32 y) |
|
void | randomGumpLocation () |
|
Point3 | getCentre () const |
|
void | getFootpadWorld (int32 &x, int32 &y, int32 &z) const |
| Get the size of this item's 3D bounding box, in world coordinates.
|
|
void | getFootpadData (int32 &x, int32 &y, int32 &z) const |
|
Box | getWorldBox () const |
| Get the Box this item occupies in the world. Undef if item is contained.
|
|
uint16 | getFlags () const |
| Get all flags.
|
|
bool | hasFlags (uint16 flags) const |
| Does this item have any of the given flags mask set.
|
|
void | setFlag (uint32 mask) |
| Set the flags set in the given mask.
|
|
void | clearFlag (uint32 mask) |
| Clear the flags set in the given mask.
|
|
void | setExtFlags (uint32 f) |
| Set _extendedFlags.
|
|
uint32 | getExtFlags () const |
| Get _extendedFlags.
|
|
bool | hasExtFlags (uint32 flags) const |
| Does item have any of the given extended flags.
|
|
void | setExtFlag (uint32 mask) |
| Set the _extendedFlags set in the given mask.
|
|
void | clearExtFlag (uint32 mask) |
| Clear the _extendedFlags set in the given mask.
|
|
uint32 | getShape () const |
| Get this Item's shape number.
|
|
void | setShape (uint32 shape) |
| Set this Item's shape number.
|
|
uint32 | getFrame () const |
| Get this Item's frame number.
|
|
void | setFrame (uint32 frame) |
| Set this Item's frame number.
|
|
uint16 | getQuality () const |
| Get this Item's quality (a.k.a. 'Q')
|
|
void | setQuality (uint16 quality) |
| Set this Item's quality (a.k.a 'Q');.
|
|
uint16 | getNpcNum () const |
|
void | setNpcNum (uint16 npcnum) |
|
uint16 | getMapNum () const |
|
void | setMapNum (uint16 mapnum) |
|
const ShapeInfo * | getShapeInfo () const |
| Get the ShapeInfo object for this Item. (The pointer will be cached.)
|
|
virtual const ShapeInfo * | getShapeInfoFromGameInstance () const |
| Get the ShapeInfo object for this Item from the game instance.
|
|
const Shape * | getShapeObject () const |
| Get the Shape object for this Item. (The pointer will be cached.)
|
|
uint16 | getFamily () const |
|
bool | canMergeWith (const Item *other) const |
| Check if we can merge with another item.
|
|
ObjId | getGump () const |
| Get the open ContainerGump for this Item, if any. (NULL if not open.)
|
|
void | clearGump () |
| Call this to notify the Item's open Gump has closed.
|
|
ObjId | openGump (uint32 gumpshape) |
| Open a gump with the given shape for this Item.
|
|
void | closeGump () |
| Close this Item's gump, if any.
|
|
ProcId | bark (const Std::string &msg, ObjId id=0) |
|
void | clearBark () |
| Call this to notify the Item's open bark has closed.
|
|
void | closeBark () |
| Close this Item's bark, if any.
|
|
bool | overlaps (const Item &item2) const |
| Check if this item overlaps another item in 3D world-space.
|
|
bool | overlapsxy (const Item &item2) const |
| Check if this item overlaps another item in the xy dims in 3D space.
|
|
bool | isOn (const Item &item2) const |
| Check if this item is on top of another item.
|
|
bool | isCompletelyOn (const Item &item2) const |
| Check if this item is on completely on top of another item.
|
|
bool | isCentreOn (const Item &item2) const |
| Check if the centre of this item is on top of another item.
|
|
bool | isOnScreen () const |
| Check if the item is currently entirely visible on screen.
|
|
bool | isPartlyOnScreen () const |
| Check if the item is currently partly visible on screen.
|
|
bool | canExistAt (int32 x, int32 y, int32 z, bool needsupport=false) const |
| Check if this item can exist at the given coordinates.
|
|
bool | canExistAt (const Point3 &pt, bool needsupport=false) const |
|
Direction | getDirToItemCentre (const Item &item2) const |
|
Direction | getDirToItemCentre (const Point3 &pt) const |
| Same as above, but from a fixed point.
|
|
int | getRange (const Item &item2, bool checkz=false) const |
|
int | getRangeIfVisible (const Item &item2) const |
| get 'distance' to other item if it's visible (ie, there's nothing blocking the path)
|
|
bool | canReach (const Item *other, int range, int32 x=0, int32 y=0, int32 z=0) const |
|
int32 | ascend (int delta) |
|
void | fall () |
|
void | grab () |
|
void | hurl (int xs, int ys, int zs, int grav) |
| Hurl the item in the given direction.
|
|
void | setGravityPID (ProcId pid) |
| Set the PID of the GravityProcess for this Item. There should be only one.
|
|
ProcId | getGravityPID () const |
| Get the PID of the GravityProcess for this Item (or 0)
|
|
virtual GravityProcess * | ensureGravityProcess () |
| Get the GravityProcess of this Item, creating it if necessary.
|
|
virtual uint32 | getWeight () const |
| Get the weight of this Item.
|
|
virtual uint32 | getVolume () const |
| Get the volume this item takes up in a container.
|
|
void | explode (int explosion_type, bool destroy_item, bool cause_damage=true) |
|
uint16 | fireWeapon (int32 x, int32 y, int32 z, Direction dir, int firetype, bool findtarget) |
| fire the given weapon type in the given direction from location x, y, z.
|
|
uint16 | fireDistance (const Item *other, Direction dir, int16 xoff, int16 yoff, int16 zoff) const |
|
uint8 | getDamagePoints () const |
| get damage points, used in Crusader for item damage.
|
|
void | setDamagePoints (uint8 points) |
| set damage points, used in Crusader for item damage.
|
|
int32 | getTargetZRelativeToAttackerZ (int32 attackerz) const |
|
unsigned int | countNearby (uint32 shape, uint16 range) const |
| count nearby objects of a given shape
|
|
bool | canDrag () const |
| can this item be dragged?
|
|
int | getThrowRange () const |
|
bool | checkLoopScript (const uint8 *script, uint32 scriptsize) const |
|
uint32 | callUsecodeEvent_look () |
|
uint32 | callUsecodeEvent_use () |
|
uint32 | callUsecodeEvent_anim () |
|
uint32 | callUsecodeEvent_cachein () |
|
uint32 | callUsecodeEvent_hit (ObjId hitted, int16 hitforce) |
|
uint32 | callUsecodeEvent_gotHit (ObjId hitter, int16 hitforce) |
|
uint32 | callUsecodeEvent_hatch () |
|
uint32 | callUsecodeEvent_schedule (uint32 time) |
|
uint32 | callUsecodeEvent_release () |
|
uint32 | callUsecodeEvent_equip () |
|
uint32 | callUsecodeEvent_equipWithParam (ObjId param) |
|
uint32 | callUsecodeEvent_unequip () |
|
uint32 | callUsecodeEvent_unequipWithParam (ObjId param) |
|
uint32 | callUsecodeEvent_combine () |
|
uint32 | callUsecodeEvent_calledFromAnim () |
|
uint32 | callUsecodeEvent_enterFastArea () |
|
uint32 | callUsecodeEvent_leaveFastArea () |
|
uint32 | callUsecodeEvent_cast (uint16 unk) |
|
uint32 | callUsecodeEvent_justMoved () |
|
uint32 | callUsecodeEvent_AvatarStoleSomething (uint16 unk) |
|
uint32 | callUsecodeEvent_guardianBark (int16 unk) |
|
uint32 | callUsecodeEvent_unhatch () |
|
uint32 | use () |
|
Point3 | getLerped () const |
| Get lerped location.
|
|
void | doLerp (int32 factor) |
|
void | setupLerp (int32 gametick) |
| Setup the lerped info for this gametick and animate the item.
|
|
virtual uint32 | enterFastArea () |
| The item has entered the fast area.
|
|
virtual void | leaveFastArea () |
|
Common::String | dumpInfo () const override |
| dump some info about this item to a string
|
|
bool | loadData (Common::ReadStream *rs, uint32 version) |
|
void | saveData (Common::WriteStream *ws) override |
|
| INTRINSIC (I_touch) |
|
| INTRINSIC (I_getX) |
|
| INTRINSIC (I_getY) |
|
| INTRINSIC (I_getZ) |
|
| INTRINSIC (I_getCX) |
|
| INTRINSIC (I_getCY) |
|
| INTRINSIC (I_getCZ) |
|
| INTRINSIC (I_getPoint) |
|
| INTRINSIC (I_getShape) |
|
| INTRINSIC (I_setShape) |
|
| INTRINSIC (I_getFrame) |
|
| INTRINSIC (I_setFrame) |
|
| INTRINSIC (I_getQuality) |
|
| INTRINSIC (I_getUnkEggType) |
|
| INTRINSIC (I_setUnkEggType) |
|
| INTRINSIC (I_getQuantity) |
|
| INTRINSIC (I_getContainer) |
|
| INTRINSIC (I_getRootContainer) |
|
| INTRINSIC (I_getQ) |
|
| INTRINSIC (I_getQHi) |
|
| INTRINSIC (I_getQLo) |
|
| INTRINSIC (I_setQ) |
|
| INTRINSIC (I_setQHi) |
|
| INTRINSIC (I_setQLo) |
|
| INTRINSIC (I_setQuality) |
|
| INTRINSIC (I_setQuantity) |
|
| INTRINSIC (I_setQAndCombine) |
|
| INTRINSIC (I_getFamily) |
|
| INTRINSIC (I_getTypeFlag) |
|
| INTRINSIC (I_getStatus) |
|
| INTRINSIC (I_orStatus) |
|
| INTRINSIC (I_andStatus) |
|
| INTRINSIC (I_getFootpadData) |
|
| INTRINSIC (I_overlaps) |
|
| INTRINSIC (I_overlapsXY) |
|
| INTRINSIC (I_isOn) |
|
| INTRINSIC (I_isCompletelyOn) |
|
| INTRINSIC (I_isCentreOn) |
|
| INTRINSIC (I_isInNpc) |
|
| INTRINSIC (I_ascend) |
|
| INTRINSIC (I_getWeight) |
|
| INTRINSIC (I_getWeightIncludingContents) |
|
| INTRINSIC (I_getVolume) |
|
| INTRINSIC (I_bark) |
|
| INTRINSIC (I_getMapArray) |
|
| INTRINSIC (I_setMapArray) |
|
| INTRINSIC (I_getNpcNum) |
|
| INTRINSIC (I_setNpcNum) |
|
| INTRINSIC (I_getDirToCoords) |
|
| INTRINSIC (I_getDirFromCoords) |
|
| INTRINSIC (I_getDirToItem) |
|
| INTRINSIC (I_getDirFromItem) |
|
| INTRINSIC (I_getDirFromTo16) |
|
| INTRINSIC (I_getClosestDirectionInRange) |
|
| INTRINSIC (I_look) |
|
| INTRINSIC (I_use) |
|
| INTRINSIC (I_gotHit) |
|
| INTRINSIC (I_enterFastArea) |
|
| INTRINSIC (I_cast) |
|
| INTRINSIC (I_ask) |
|
| INTRINSIC (I_getSliderInput) |
|
| INTRINSIC (I_openGump) |
|
| INTRINSIC (I_closeGump) |
|
| INTRINSIC (I_create) |
|
| INTRINSIC (I_legalCreateAtPoint) |
|
| INTRINSIC (I_legalCreateAtCoords) |
|
| INTRINSIC (I_legalCreateInCont) |
|
| INTRINSIC (I_push) |
|
| INTRINSIC (I_pop) |
|
| INTRINSIC (I_popToCoords) |
|
| INTRINSIC (I_popToContainer) |
|
| INTRINSIC (I_popToEnd) |
|
| INTRINSIC (I_destroy) |
|
| INTRINSIC (I_move) |
|
| INTRINSIC (I_legalMoveToPoint) |
|
| INTRINSIC (I_legalMoveToContainer) |
|
| INTRINSIC (I_hurl) |
|
| INTRINSIC (I_shoot) |
|
| INTRINSIC (I_fall) |
|
| INTRINSIC (I_grab) |
|
| INTRINSIC (I_igniteChaos) |
|
| INTRINSIC (I_getFamilyOfType) |
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| INTRINSIC (I_getEtherealTop) |
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| INTRINSIC (I_guardianBark) |
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| INTRINSIC (I_getSurfaceWeight) |
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| INTRINSIC (I_isExplosive) |
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| INTRINSIC (I_receiveHit) |
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| INTRINSIC (I_explode) |
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| INTRINSIC (I_canReach) |
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| INTRINSIC (I_getRange) |
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| INTRINSIC (I_getRangeIfVisible) |
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| INTRINSIC (I_isCrusTypeNPC) |
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| INTRINSIC (I_setBroken) |
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| INTRINSIC (I_inFastArea) |
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| INTRINSIC (I_equip) |
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| INTRINSIC (I_unequip) |
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| INTRINSIC (I_avatarStoleSomething) |
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| INTRINSIC (I_isPartlyOnScreen) |
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| INTRINSIC (I_fireWeapon) |
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| INTRINSIC (I_fireDistance) |
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ObjId | getObjId () const |
| get this Object's objID
|
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ProcId | callUsecode (uint16 classid, uint16 offset, const uint8 *args=0, int argsize=0) |
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bool | loadData (Common::ReadStream *rs, uint32 version) |
|