ScummVM API documentation
create.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_ULTIMA1_U1DIALOGS_CREATE_H
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#define ULTIMA_ULTIMA1_U1DIALOGS_CREATE_H
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#include "ultima/ultima1/spells/spell.h"
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namespace
Ultima {
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namespace
Ultima1 {
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namespace
Spells {
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class
Create
:
public
Spell
{
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public
:
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Create
(
Ultima1Game
*game,
Character
*c);
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void
dungeonCast
(
Maps::MapDungeon
*map)
override
;
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};
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}
// End of namespace U1Dialogs
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}
// End of namespace Ultima1
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}
// End of namespace Ultima
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#endif
Ultima::Ultima1::Character
Definition:
party.h:129
Ultima::Ultima1::Maps::MapDungeon
Definition:
map_dungeon.h:48
Ultima::Ultima1::Spells::Create
Definition:
create.h:34
Ultima::Ultima1::Spells::Create::Create
Create(Ultima1Game *game, Character *c)
Ultima::Ultima1::Spells::Create::dungeonCast
void dungeonCast(Maps::MapDungeon *map) override
Ultima::Ultima1::Spells::Spell
Definition:
spell.h:46
Ultima::Ultima1::Ultima1Game
Definition:
game.h:42
engines
ultima
ultima1
spells
create.h
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