ScummVM API documentation
room605.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef M4_RIDDLE_ROOMS_SECTION6_ROOM605_H
23 #define M4_RIDDLE_ROOMS_SECTION6_ROOM605_H
24 
25 #include "m4/riddle/rooms/room.h"
26 
27 namespace M4 {
28 namespace Riddle {
29 namespace Rooms {
30 
31 class Room605 : public Room {
32 private:
33  int _trigger1 = 0;
34  bool _walkerHidden = false;
35  int _ripleyMode = 0;
36  int _ripleyShould = 0;
37  int _val3 = 0;
38  int _val4 = 0;
39  int _val5 = 0;
40  int _ttShould = 0;
41  int _ttMode = 0;
42  int _ripHandsHips = 0;
43  int _ripHandOnChin = 0;
44  int _ripTwoHandTalk = 0;
45  int _ripTalk = 0;
46  int _ripGetsIrisWithCloth = 0;
47  int _ripHandOnIris = 0;
48  int _605tt = 0;
49  machine *_pupil = nullptr;
50  machine *_ripley = nullptr;
51  machine *_tt = nullptr;
52  machine *_ttShadow = nullptr;
53  machine *_shadow = nullptr;
54 
55  void conv605a();
56  bool takePupilDisk();
57  bool sleeveDisk1();
58  bool sleeveDisk2();
59  bool parserMisc();
60 
61 public:
62  Room605() : Room() {}
63  ~Room605() override {}
64 
65  void init() override;
66  void daemon() override;
67  void pre_parser() override;
68  void parser() override;
69  void syncGame(Common::Serializer &s) override;
70 };
71 
72 } // namespace Rooms
73 } // namespace Riddle
74 } // namespace M4
75 
76 #endif
Definition: ws_machine.h:153
Definition: serializer.h:79
Definition: room605.h:31
Definition: database.h:28
Definition: room.h:39